Computer Games Multimedia and Allied Technologies - CGAT Conference

Computer Games Multimedia and Allied Technologies (CGAT) Conference

For the past 10 years, the annual Computer Games Multimedia and Allied Technologies – CGAT conference has served as a platform for researchers, scientists, IT developers and consultants to share their research, practice, and educational initiatives on Cloud Computing, Virtualization, Web Technologies and Internet Applications, Social Computing and Behavioral Modeling and Games and Mobile Communications with an international audience.

Visit the following link for the list of accepted papers

Computer Games Multimedia & Allied Technologies Conference will focus on the following 6 streams:

1. Cloud Computing and Virtualization

Discussions on the value of cloud computing, theoretical and historical analyses and comparisons of different cloud business models and applications. This will also include discussions about the incubation process of IT Virtualization, security and future trends.

2. Web Technologies and Internet Applications

Discussions on the emerging and future trends on web technologies and internet  applications. Education and training are also one of the key areas to be emphasized on this topic.

3. Social Computing and Behavioural Modelling

Discussions on evolution and historical influences of social computing, applications and behavioural modelling and all its implications. Public may also present their opinions on trending topics and case studies.

4. Mobile Communications, Networking and Applications

Discussions on soft components of mobile networking and applications together with its systems, networks, mobile computing and network security. Major innovations and future trends would be one of the most trending topics for this area in which all mobile users can easily relate to.

5. Computer Games, Multimedia

A discussion not only about the components and designs (software and hardware) of computer games and multimedia but also on its’ social implications such as censorships and regulations, education, and training. This would also be a  platform to gather future trends and visions on multimedia games, strategies and troubleshooting.

6. Enterprise Resource Planning & Supply Chain Management

Discussions on ERP and Supply Chain Management performance, security, and maintenance. Topics would also include processes and implementations, tactics and strategies to adapt.

Prof. the Hon. Dr. Stephen Martin

Prof. the Hon. Dr. Stephen Martin

Chairman, Board of Governors, Global Science & Technology Forum (GSTF)
Chief Executive, Committee for Economic Development of Australia (CEDA)
Chairman, Bank of China (Australia)
Former Speaker Parliament of Australia
Former Deputy Vice Chancellor (Strategy and Planning)
Curtin University of Technology
Former Pro Vice Chancellor International, Victoria University

Prof. Edmond C. Prakash

Prof. Edmond C. Prakash

Head of Creative Technologies
Westminster School of Media,
Arts and Design Faculty
Creative Technologies Department
University of Westminster, UK
“Virtual Reality: state-of-the-art and research challenges”

CGAT 2018 Conference Proceedings:  All accepted and presented papers at the conference (CGAT 2018) will be published in the conference proceedings (Print ISSN: 2251-1679, E-Periodical ISSN: 2251-1687).
Best Paper Awards and Best Student Paper Awards will be conferred at the conference (in order to qualify for the award, the paper must be presented at the conference).
CGAT 2018 will also constitute a Special Panel Session.
Panel Proposals are invited for submission. A minimum of three papers centering on a specific topic will be accepted for submission under Panel Category.

Mr. Kevin Anthony Jones
Mr. Kevin Anthony Jones
Nanyang Technological University

Dr. Emanuel Grant
Dr. Emanuel Grant
University of North Dakota

GSTF is a proud partner of 41 Universities around the globe.
For a complete list of GSTF Partner Universities please visit: