5TH Annual International Conference on Computer Game Multimedia & Allied Technology (CGAT 2012)

Conference Theme

CGAT 2012 Scope

Annual International Conference on Computer Games, Multimedia and Allied Technology raises a platform for the Asian Gaming Community to realize, recognize, and reveal the technological interplay at work behind the immersive and compelling world of gaming. The conference mantles the experience, expertise, and technological know-how flowing in from academicians, researchers, and industry professionals and provides an apt platform for view and review.

The Conference Themes on Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality nunciating the evident convergence of technology while focusing on the differing facets of the gaming industry. The world of gaming is a result of numerous technologies, game tools and systems, the conference strives to discuss the technological advances, perspectives of future developments, and innovative applications while exploring the key concerns and issues related to Game security and Game regulations. The conference mantles diverse overarching tracks with stimulating technical sessions covering the conference theme of: Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality.The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write to info@cgames.com.sg with your suggestions for additional sessions.

SESSIONS

  • Mapping the Mental Space of Game Genres
  • Mobile Gaming
  • Cultural and Media Studies on Computer Games
  • Experiential Spatiality in Games
  • Player Behavior and Consumer Demographics
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Cheat Codes -To Cheat or Not to Cheat
  • Mobile and Multiuser Games
  • IPTV and Service Convergence
  • Pay-As-You-Play and IPTV
  • Academic Courses for Game Design & Development
  • Multiuser Virtual Environments (Muves) in Education
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Sound and Music
  • 3D Geometric models
  • Geometric Modelling and Shape Modelling

CCV 2012 Scope

International Conference on Cloud Computing and Virtualization is the only event focused on how traditional enterprises can adopt cloud computing models, featuring panels of thought leaders, candid conversations with industry luminaries. The conference is a reality check to better understand enterprise cloud computing.

Cloud computing is big news, promising unlimited capacity and pay-as-you-go economics, plus connections to an always-on world. Enterprises are excited about cloud computing but little of it is ready to use yet. Clouds present security risks, and many enterprise applications have to be completely rewritten to run on scalable clouds. Forward-thinking business leaders are using the cloud within their enterprise data centers to take advantage of the best practices that cloud computing has established, namely scalability, agility, automation, and resource sharing. Although the term ‘cloud computing’ is relatively new, the technologies that make it possible have been used for some time. For example, cloud computing is enabled by grid computing, virtualization, utility computing, hosting and software as a service (SaaS).

Virtualization is driving a fundamental shift in how we think about data center environments. It is lowering capital and operational costs, enabling IT agility, underlying Green IT initiatives and fueling the cloud. This conference helps us to be aware of this paradigm shift and discusses the benefits of virtualization.

TracksSessions
Cloud Computing Infrastructure
– Understanding the Cloud
– The Dark Side of Clouds
– Building Great Companies on the Cloud
– Operating Systems
– Kernel-Exchange Modules
– Control Services
– Distributed Composite Services
– Basic Services
– Application Exchange Modules
– Cloud Enterprise
– Agent-based Cloud Computing and Cloud Economy
– Cloud Business Models
Scalable, Self-managing and Autonomic
Cloud Computing platforms
– IT Security Delivered from the Cloud
– Ahead in the cloud – The power of Infrastructure as a Service
– Dynamic Deployment & Scalability for the Cloud
– A Novel Approach to Cloud Networking
– Cloud Architecture
– The Benefits of Cloud Storage
– Cloud Computing Applications
– Distributed Infrastructure
– Getting Ready for Cloud Computing – IT Strategy, Architecture and Security  Perspective
– The Business Value of Cloud Computing & Virtualization
Virtualization
– Leveraging Endpoint Virtualization
– Compliance in the New Age of Virtualization and Securing the Benefits of  Virtualization 2.0
– Enabling Disaster Recovery for any size business
– The impact of IT Virtualization on Applications and Networks
– Virtual Desktop Delivery
– Potential of Virtualization
– Managing Virtualization with IT Process Automation
– Troubleshooting your virtual Infrastructure
– Controlling Virtual server sprawl
– Virtualization Management Futures

Keynote Address will be delivered by

Dr. Edmond Prakash
Professor in Computer Games Technology,
Department of Computer Science & Technology,
University of Bedfordshire, United Kingdom

Call For Research Papers

Key areas of focus for Research papers/topics dealing with Computer Games Multimedia & Allied Technologies – CGAT Conference including but not limited to:

    • Computer Games, Multimedia
    • Cloud Computing and Virtualization
    • Web Technologies and Internet Applications
    • Social Computing and Behavioural Modeling
    • Enterprise Resource Planning & Supply Chain Management
    • Mobile Communications, Networking and Applications
    • Network Technologies & Communications

Computer Games, Multimedia

  • Optoelectronic instrumentation, measurement and metrology
  • Gaming – Mobile, PC, Online, Console
  • Aesthetic Approaches to Game Design & Development
  • Storytelling and Narrative Landscapes
  • Design Documentation
  • Games Simulations and Dynamic Models
  • Interactive Simulations
  • Tools and Systems for Games and Virtual Reality
  • Intelligent Agents and Gamebots
  • Gaming – Hardware and Accessories
  • Graphics & Visualisation
  • Texture and Shader Programming
  • Stereographic in Real-Time
  • Cinematography
  • Sound Design and Music Systems
  • Multichannel Audio
  • Audio Techniques for Racing Games
  • Media Theory
  • Interactive Dynamic Response for Games
  • Mapping the Mental Space of Game Genres
  • Cultural and Media Studies on Computer Games
  • Experiential Spatiality in Games
  • Player Behavior and Consumer Demographics
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Cheat Codes -To Cheat or Not to Cheat
  • Mobile and Multiuser Games
  • IPTV and Service Convergence
  • Pay-As-You-Play and IPTV
  • Academic Courses for Game Design & Development
  • Multiuser Virtual Environments (Muves) in Education
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Sound and Music
  • 3D Geometric models

Cloud Computing and Virtualization

  • Understanding the Cloud
  • The Dark Side of Clouds
  • Building Great Companies on the Cloud
  • Operating Systems
  • Kernel-Exchange Modules
  • Control Services
  • Distributed Composite Services
  • Basic Services
  • Application Exchange Modules
  • Cloud Enterprise
  • IT Security Delivered from the Cloud
  • Ahead in the cloud – The power of Infrastructure as a Service
  • Dynamic Deployment & Scalability for the Cloud
  • A Novel Approach to Cloud Networking
  • Cloud Architecture
  • The Benefits of Cloud Storage
  • Cloud Computing Applications
  • Distributed Infrastructure
  • Getting Ready for Cloud Computing – IT Strategy, Architecture and Security Perspective
  • The Business Value of Cloud Computing & Virtualization
  • Leveraging Endpoint Virtualization
  • Compliance in the New Age of Virtualization and Securing the Benefits of Virtualization 2.0
  • Enabling Disaster Recovery for any size business
  • The impact of IT Virtualization on Applications and Networks
  • Virtual Desktop Delivery
  • Potential of Virtualization
  • Managing Virtualization with IT Process Automation
  • Troubleshooting your virtual Infrastructure
  • Controlling Virtual server sprawl
  • Virtualization Management Futures
  • Agent-based Cloud Computing and Cloud Economy
  • Cloud Business Models

Web Technologies and Internet Applications

  • Web Technologies and Applications
  • Web Services based Systems and Applications
  • P2P Systems and Applications
  • Virtual Environments and Web Applications for eLearning

Social Computing and Behavioural Modeling

  • Theories of Social Computing
  • Psycho-cultural situation awareness
  • Social Network Analysis and Mining, Semantic web
  • Group formation and evolution
  • Social Behavior Modeling
  • Cultural patterns and representation
  • Human-machine Interactions
  • Social conventions and social contexts
  • Social Intelligence, Social Cognition
  • Causal, and non-linear relationships
  • Social Computing Applications
  • Modelling, projection, and forecasting
  • Analytic approaches
  • Social network analysis and mining
  • Group interaction and collaboration
  • Machine Learning, Information Retrieval, Artificial Intelligence in Social Contexts
  • Group representation and profiling
  • Trust, Privacy, Risk and Security in Social Contexts
  • Cultural modelling and dynamics
  • Social Engineering, Tools, and Case Studies
  • Influence process and recognition
  • Services Science, Quality, Architecture, Management, and Tools
  • Public opinion representation
  • Social System Design and Architectures
  • Search, data, and inference

Enterprise Resource Planning & Supply Chain Management

  • ERP performance measurement and optimization
  • Business case quantification and solution implementation
  • Obstacle identification and solution implementation
  • Supply Chain Management-Decision intelligence
  • The life cycle of ERP & SCM
  • ERP Security and Control
  • ERP embedded Controls
  • Process ERP
  • Problems in planning for an ERP project
  • ERP Implementation- a challenge to succeed
  • ERP Readiness and Relevance Assessment
  • Lean International Supply Management
  • Procurement Tactics for Managing through Crisis
  • Supply Chain Risk Management and Mitigation
  • Supply Chain Organization Structure and Strategy
  • Supply Chain Information Systems
  • Supply Chain planning
  • Analyzing Supply Chain Information Flow
  • Supplier Network Collaboration
  • Global Sourcing Operations
  • Strategic Supply Chain Management
  • Six Sigma Techniques
  • Economics of multi-node/multi-national supply chain
  • Supply Chain Performance Management
  • Business Process management & improvement

Mobile Communications, Networking and Applications

  • Mobile computing and wireless networking
  • Solutions to low power and energy limitations
  • Design, implementation, and evaluation of wireless systems and mobile applications
  • Algorithms/models for wireless networks and mobile applications
  • Measurements and performance evaluation of mobile and wireless networks
  • Cross-Layer Optimized Wireless Networks
  • Multimedia over Wireless
  • Next Generation Mobile Networks
  • Wireless LANs and Wireless PANs
  • Wireless mesh networks
  • Cellular data networks
  • Delay-tolerant networks
  • Mobile ad hoc networks
  • Personal area networks
  • Vehicular networks
  • Wireless Sensor Networks
  • Smart Wireless Sensors
  • Ad hoc Networks
  • Wireless Security
  • Wireless IP networks
  • Seamless Mobility in Cellular Networks
  • Satellite-based Systems
  • Wireless QOS
  • Coding and Modulation
  • Wireless and Mobile applications
  • Wireless sensor network architectures
  • Semantic wireless sensor networks
  • Security and privacy in wireless sensor actuator networks
  • Wireless Emergency and Security Systems
  • Broadband mobile communication systems
  • Wireless technologies for sensors
  • Transmitters and receiver components
  • Bluetooth technologies
  • Developments in RF
  • Home networks
  • Mobile intelligent networks
  • Security aspects
  • Mobile intelligent networks
  • Mobile Computing Devices
  • Peer to Peer Tuning
  • Communications Software and Services
  • Mobile Computing Systems
  • Social networking applications
  • Vehicular Networks
  • QOS in Networks
  • Localization in Ad-hoc Networks
  • Convergence issues
  • 3G/4G Networks
  • Wireless Communications
  • Space-Time, UWB, MIMO and Adaptive Antennas
  • OFDM, CDMA and Spread Spectrum
  • Modulation, Coding and Diversity
  • Signal Processing for Wireless Communications
  • Channel Model and Characterization
  • Multi-Hop and Cooperative Communications
  • Interference Cancellation and MUD
  • Radio Resource Management and Allocation
  • Cognitive Radio and Software Defined Radio
  • Satellite & Space Communications
  • Multimedia Communications
  • Multiple Access Techniques
  • Optical Communications Network Technologies
  • Wireless & Mobile Networking
  • Wireless Sensor Networks
  • Cognitive Radio Networks
  • Ad Hoc, Sensor and Mesh Networking
  • Networking and Information Security
  • Network Protocol and Congestion Control QoS
  • Mobility, Location and Handoff Management
  • Capacity, Throughput, Outage and Coverage
  • Multimedia in Wireless Networks
  • Optical Networks and Systems Services and Application
  • Emerging Wireless/Mobile Applications
  • Context and Location-Aware Wireless Services
  • Wireless Telemedicine and E-Health Services
  • Intelligent Transportation Systems
  • RFID Technology and Application
  • Cognitive Radio and Sensor-Based Applications
  • Content Distribution in Wireless Home Environment
  • Service-Oriented Architectures, Service Portability
  • SIP Based Services, Multimedia and Middleware
  • Innovative User Interfaces for Multimedia Services

Network Technologies & Communications

  • Ad hoc mobile networks
  • Addressing and location management
  • Broadband access technologies
  • Capacity planning
  • Cellular and broadband wireless nets
  • Cognitive radio networking
  • Congestion control
  • Content-based network service
  • Cross-layer design and optimization
  • Cyber‐physical systems and networks
  • Datacenter and cloud networks
  • Denial of service mitigation and prevention
  • Delay/disruption tolerant networks
  • Dynamic spectrum management
  • Energy‐efficient networks
  • Future Internet design
  • Grid networks
  • Implementation and experimental testbeds
  • Medium Access Control (MAC) protocols
  • Middleware support for networking
  • Mobility models and mobile networks
  • Multicast, broadcast and anycast
  • Multimedia protocols and networking
  • Network applications and services
  • Network architectures
  • Network coding
  • Network control
  • Network management
  • Network measurement, simulation and emulation
  • Online social networking
  • Optical networks
  • Peer‐to‐peer networks
  • Power control and management
  • Pricing and billing
  • Quality of service
  • Resource allocation and management
  • RFID networks and protocols
  • Routing protocols
  • Scheduling and buffer management
  • Security, trust and privacy
  • Self-organizing networks
  • Sensor networks and embedded systems
  • Switches and switching
  • Topology characterization and inference
  • Traffic measurement and analysis
  • Traffic engineering and control
  • Vehicular, underground and underwater networks
  • Virtual and overlay networks
  • Web services and performance
  • Wireless mesh networks and protocols

CGAT Conference Registration

Step 1: Submit your online registration form here. (Upon completion, you will be automatically redirected to complete Step 2.)

Step 2: Complete your registration payment here.

*For returning delegates, click here to complete your payment;

*In the unfortunate event you don’t receive the acknowledge mail, please check your spam folder.

*Photographs will be taken at the conference and videos may be captured during some of the presentations.

For more information about the Annual International Conference on Computer Games Multimedia and Allied Technologies, please contact CGAT Conference Secretariat

Your registration includes:

  • Concurrent/Sessions of Technical Program
  • Conference Proceedings (for Authors only)
  • Welcome Breakfast, Morning and Afternoon Refreshment Breaks, and Lunch
  • Paper Presentation
  • Attendance to all sessions
  • Portfolio Folder
  • GSTF T-Shirt
  • Certificate of Presentation
  • Complimentary City Tour

2009 Accepted Papers

PAPER TITLEDOI#
3D Visualization and Animation of Crowd Simulation Using a Game Engine10.5176/978-981-08-3190-5_455
Agent-Based Simulation for Infrastructure Protection and Emergency Evacuation Training10.5176/978-981-08-3190-5_CGAT16
Automatic Level Difficulty Adjustment in Platform Games Using Genetic Algorithm Based Methodology10.5176/978-981-08-3190-5_482
Automatically Adjusting Player Models for Given Stories in Role-Playing Games10.5176/978-981-08-3190-5_427
Benefiting from Computer Games in Learning Science from Teachers’ Perspective: Is It Possible?10.5176/978-981-08-3190-5_CGAT6
Case Study: an Artist’s Residency within a Singaporean Gaming Company10.5176/978-981-08-3190-5_CGAT1
Cellular Flocking: Improving the performance of Agent Based Crowds10.5176/978-981-08-3190-5_314
Character Animation: Learning From Feature Film Techniques10.5176/978-981-08-3190-5_460
Cheshire: Towards an Alice Based Game Development Tool10.5176/978-981-08-3190-5_468
Creating Behavior Authoring Environment for Everyday Users10.5176/978-981-08-3190-5_391
Deriving Displacement from a 3 axis Accelerometer10.5176/978-981-08-3190-5_CGAT17
Design and Implementation of Intelligent Physics System10.5176/978-981-08-3190-5_425
Driver Behaviour Analysis in a Simulated Environment10.5176/978-981-08-3190-5_CGAT2
Efficient Connection Graph Generation for Waypoints in Virtual Environments10.5176/978-981-08-3190-5_466
Heuristic-Based Learning in Abstraction Moving Target Search10.5176/978-981-08-3190-5_457
Honesty in Meta-gaming10.5176/978-981-08-3190-5_CGAT13
iDome: Immersive gaming with the Unity3D game engine10.5176/978-981-08-3190-5_458
JeuxDeMots and PtiClic: games for vocabulary assessment and lexical acquisition10.5176/978-981-08-3190-5_CGAT9
New Texture Coordinate Representation Exploiting Texture Patch Formation10.5176/978-981-08-3190-5_463
mni-directional Stereoscopic Fisheye Images for Immersive Hemispherical Dome Environments10.5176/978-981-08-3190-5_453
Operative Series (OpS): a platform independent carrier mechanism for game accessibility and AI10.5176/978-981-08-3190-5_484
Path-Finding with Motion Constraints in Real Time Strategies10.5176/978-981-08-3190-5_415
Raising Heart Rate with Dance Pad Based Computer Games10.5176/978-981-08-3190-5_454
Real-time Character Motion Control Using Data Gloves10.5176/978-981-08-3190-5_473
Real-Time Imitation Based Learning for Commercial Fighting Games10.5176/978-981-08-3190-5_301
Real-time Ship Motion Prediction System10.5176/978-981-08-3190-5_470
Sentiment Recognition by Rule Extraction from Support Vector Machines10.5176/978-981-08-3190-5_CGAT3
SHASPA – INTELLIGENT SHARED SPACES BUILDING WORLDS WITHOUT BOUNDARIES10.5176/978-981-08-3190-5_483
Skill-mirroring control systems10.5176/978-981-08-3190-5_CGAT18
Surface Normal Data Compression Using XOR-based Prediction10.5176/978-981-08-3190-5_461
The Asian Mule in Cyberspace: Building Game Controllers from Locally Appropriate Materials10.5176/978-981-08-3190-5_CGAT19
The Colour Variables of Visual Unrealisms in Computer Games10.5176/978-981-08-3190-5_CGAT5
The Educational Value of Metaphorical FPS Games10.5176/978-981-08-3190-5_CGAT7
The Music and Emotion Driven Game Engine: Ideas and Games10.5176/978-981-08-3190-5_Workshop2
The Use of Narrative in the Prototyping of Serious Games for Criminal Investigation10.5176/978-981-08-3190-5_477
Towards an Evenly Match Opponent AI in Turn-based Strategy Games10.5176/978-981-08-3190-5_290
Video Games Design and Development: The challenges of relevance and delivery against an evolving professional landscape10.5176/978-981-08-3190-5_CGAT8
Virtual Hair Attachment: A Novel Approac10.5176/978-981-08-3190-5_CGAT14
Virtual Hair Simulation: A Performance Analysis Based on Geometric Representations10.5176/978-981-08-3190-5_CGAT4
Visual Authoring Tool for Creating Visual Novel Games10.5176/978-981-08-3190-5_CGAT15

Prior Year’s Accepted Papers

2015 Accepted Papers

PAPER TITLEDOI#
Vectorpixels for Visualisation of Photographic Images 10.5176/2251-1679_CGAT15.50
Intelligent Techniques for Data Mining 10.5176/2251-1679_CGAT15.51
Novel Physical Representations for the Visualisation of Science Data and Mathematics 10.5176/2251-1679_CGAT15.01
QR Code Based Augmented Reality Performance Evaluation and Its Application 10.5176/2251-1679_CGAT15.04
Interactive Three-Dimensional Model Reconstruction Using Kinect Sensor 10.5176/2251-1679_CGAT15.05
Digital Wonderland: An interactive walkway to do the album release for new singer 10.5176/2251-1679_CGAT15.07
Towards automatic enemy generation for 2D avatar-based action games: agent model and description language 10.5176/2251-1679_CGAT15.08
Object Detection in Emulated Console Games 10.5176/2251-1679_CGAT15.11
Introducing the Emergency Propagated Reference Network (EPRN) A Practical and Efficient Ad Hoc Network for Emergency Response 10.5176/2251-1679_CGAT15.12
A Proposed Architecture of Cloud Computing for Teaching and Education 10.5176/2251-1679_CGAT15.15
Web Based Bengali Phonetic Typing Toolkit 10.5176/2251-1679_CGAT15.16
 Developing Games for Measuring the Performance of Dynamic Balance 10.5176/2251-1679_CGAT15.17
 Camera-Based Heart Rate Estimation for Improved Interactive Gaming 10.5176/2251-1679_CGAT15.24
 Utilizing Sensor Platform as a Tool to Determine Stress by Game Genre 10.5176/2251-1679_CGAT15.25
Assessment of the Influence Caused by Random Events within a Real-Time Strategy Game Engine on a Game Bot Gameplay 10.5176/2251-1679_CGAT15.27
Utilising Average Calculations for Distinctive Use of Dual Quaternion Weight Painting for Believable Character Animation 10.5176/2251-1679_CGAT15.28
The Significance of Handling Multiple Resolution User Interface for Cross Platform Games 10.5176/2251-1679_CGAT15.30
ICT Based Advisory Mechanism to Control Occupational Ordeal: A Survey 10.5176/2251-1679_CGAT15.33
Ontology Based Approach for Diagnosis in Personalized Medicine 10.5176/2251-1679_CGAT15.34
Symbiosis, Game Agents and the Cloud 10.5176/2251-1679_CGAT15.35
Kinaesthetic Literacy Game 10.5176/2251-1679_CGAT15.36
 Scalable and Flexible Web Application Architectures 10.5176/2251-1679_CGAT15.37
3D Game Graphic Complexity Effects on Motion-Onset Visual Evoked Potentials 10.5176/2251-1679_CGAT15.39
The Efficacy of Digital Games to Teach Mathematics 10.5176/2251-1679_CGAT15.40
Motion-Onset Visual Evoked Potentials for Gaming 10.5176/2251-1679_CGAT15.41
Dynamic Context-Specific User Profiles by Regression Modelling 10.5176/2251-1679_CGAT15.42

2014 Accepted Papers

PAPER TITLEDOI#
A Linguistic Skills Acquisition Framework10.5176/2251-1679_CGAT14.02
Learning Arabic with Games10.5176/2251-1679_CGAT14.03
Towards an Understanding of the Relationship Between Keyed Performances and Procedural Enhancement in Character Animation10.5176/2251-1679_CGAT14.04
Transform Invariant Approach to Video Fingerprinting10.5176/2251-1679_CGAT14.05
VirtuaOM : Tangible Human-computer Interface for Collaborative Applications10.5176/2251-1679_CGAT14.07
Computational Approach to Train on Music Notations for Visually Impaired in Sri Lanka : Adaptive Music Trainer for Visually Impaired10.5176/2251-1679_CGAT14.09
Using Information Theory to Study the Efficiency and Capacity of Caching in the Computer Networks10.5176/2251-1679_CGAT14.11
3D Smart Asset for Virtual World Environment10.5176/2251-1679_CGAT14.13
A Conceptual Framework for Designing Active Video Games to Address Child Obesity10.5176/2251-1679_CGAT14.16
Real-Time Global Illumination for Games using Topological Information10.5176/2251-1679_CGAT14.17
Squishy Maps for Soft Body Modelling Using Generalised ChainMail10.5176/2251-1679_CGAT14.20
Adopting Virtual Production for Animated Filmaking10.5176/2251-1679_CGAT14.21
Establishing Resilient Connectivity Through IMS By Seamless Audio/Video Codec Switching10.5176/2251-1679_CGAT14.25
Use of SOA 3.0 in Private Cloud Security Gateway Service Design: In the Era of Big Data10.5176/2251-1679_CGAT14.27
Improving Shading Using Vectors10.5176/2251-1679_CGAT14.30
Collaborative E-learning Framework to Transform a Traditional Learning Environment10.5176/2251-1679_CGAT14.31
A Model for Defining Students’ Attitudes and Acceptance of Games in Learning10.5176/2251-1679_CGAT14.32
Game Design and Appeal: Designing for the User10.5176/2251-1679_CGAT14.33

Important Dates

* Extended Paper Submission (Full Paper) Deadline20 February 2012
Acceptance Notification17 February 2012
Final Paper Submission Deadline2 March 2012
Early Bird Registration Deadline19 March 2012
Late Registration Deadline20 April 2012
Conference Dates7 – 8 May 2012
  • Author registrations that are completed AFTER the Late Registration Deadline may not be included in the Conference Proceedings.

Keynote Address & Speakers

Professor the Hon. Stephen Martin

Deputy Vice Chancellor

Curtin University of Technology , Australia

Professor Martin is currently Deputy Vice Chancellor Strategy and Planning at Curtin University of Technology in Perth, Western Australia. Prior to this appointment, Professor Martin was Pro Vice Chancellor International at Victoria University, Melbourne.

With a long and distinguished background in the Australian Parliament, Professor Martin represented the Macarthur and Cunningham electorates in New South Wales for eighteen years. In Government, he served as Speaker of the House of Representatives, Parliamentary Secretary for Foreign Affairs and Trade, and Chairman of the Inquiry into the Australian Banking Industry.

As a member of the Shadow Cabinet, he held portfolios in Defence, Trade and Tourism. Prior to assuming his present role, Professor Martin was the Chief Executive Officer of the University of Wollongong in Dubai. Between September 2002 and December 2003, he was a Professorial Fellow and Director of Corporate and Executive Education, Graduate School of Business and Professional Development at the University of Wollongong, Australia.

Professor Martin is a member of NAFSA, EAIE, AIEC and APAIE. He is Chair of the Universities Australia Deputy and Pro Vice Chancellors (International) Committee.His interests are international education, politics, corporate governance, financial services, defence and trade policy, and sport.

Mr. Michael Yap

Executive Director

Interactive Digital Media R&D Programme Office

Deputy CEO

Media Development Authority

Abstract Title:

From Pages to Spaces: Our Vision for IDM

Michael Yap is Deputy CEO at Media Development Authority(MDA). He is concurrently Executive Director of the Interactive Digital Media (IDM) Programme Office responsible for driving the national IDM R&D agenda.Prior to that, he held dual roles as Managing Director for Oracle Corporation Singapore, and VP Business Development for Oracle Asia Pacific. He was responsible for the company’s activities in Singapore and business development across the Asia Pacific region.Before joining Oracle, Michael was the CEO of Commerce Exchange (Comex). Michael started and built Comex, a software product company, into a regional company with a presence in more than 30 countries in Asia – with offices in Singapore, Malaysia, Taiwan,Japan and China. He led its successful divestment to public listed companies in India and Singapore.

Prior, Michael was the CEO of National Computer Board (NCB), the national authority responsible for Singapore’s overall IT policies and implementations, and a pre-cursor to the present-day Infocomm Development Authority of Singapore (IDA). At the NCB,Michael spearheaded various national programs to establish Singapore as an icon for info-communications adoption and innovation in the region. These included the development of the Singapore IT2000 Master Plan, the SingaporeONE (One Network for Everyone) roll out, and the Electronic Commerce Masterplan. He was the key driver behind the SingaporeONE initiative which placed Singapore as the first country in the world with national broadband access.

Michael has also been involved with the venture capital industry as chairman of an investment fund, and was Venture Partner at one of Singapore’s most established VC firms.

Michael was on the board of directors of various public listed companies in Singapore and Malaysia. He chaired the national Community Advisory Committee and is a member of the East Asia Business Council. He had served as a board member of several public organisations, including the Singapore Broadcasting Authority, the National Library Board and the Singapore Science Centre. He also chaired the National Information Infrastructure Standards Committee, the Singapore Computer Emergency Response Team (SingCERT), and the Board of Institute of Systems Science, National University of
Singapore. In 2000, the World Economic Forum named Michael as one of the “Top 100 Future Global Leaders”. In 1999, BusinessWeek named him one of “50 Stars of Asia” in 1999 for his significant contribution to the IT industry in Singapore.

Mr. Julian Quinn

Vice President Asia Pacific

ADOBE

Mr. Julian Quinn is currently Vice President Asia Pacific region and is responsible for expanding its presence throughout the region as well as leading its sales operations in South East Asia, Greater China, Korea, India, Australia and New Zealand.

Prior to joining Adobe, Julian Quinn was Vice President for Borland Asia Pacific region including Japan (5 years). In this capacity, Julian was responsible for leading Borland’s operations or 9 countries and 20 offices throughout the Asia Pacific region as well effecting a significant transformation of Borland’s business model. Under Julian’s leadership Borland has continued to grow and prosper and is now a recognized leader in the field of Application Life Cycle Management (ALM).

Before joining Borland, Julian was Vice President for BEA South Asia (4 years). During his tenure at BEA he was responsible for aggressively expanding BEA’s regional presence throughout the South Asia region and helping move BEA from being a market creator to market leader.Julian has 27 years experience in the IT industry in various sales, marketing and general management positions and has considerable expertise in working with enterprise customers and developing strategic partnerships throughout the Asia Pacific region. Prior to joining BEA, Julian was Managing Director for Netscape Australasia where he was responsible for leading and managing Netscape’s operations and growth throughout the region.He also spent three years as director of sales for Novell, with overall responsibility for business development and growth of Novell’s operations in Australia, New Zealand and the South Pacific region and 14 years with Unisys in a range of senior management roles.

Prior to joining the IT industry, Julian was a member of the British Armed Forces. Julian is a member of the Corporate Directors Association of Australia and has been awarded a Corporate Directors Diploma from the University of New England.

Professor Peter Comninos

Department of Computer animation,
Bournemouth Unversity,
Director of the National Centre for Computer Animation,
Managing Director, CGAL Software Ltd
Abstract Title:
Education and Research in Computer Games: a UK Perspective
Click to read abstract

Peter Comninos is Professor of Computer Animation, Director of the National Centre for Computer Animation and the MD of CGAL Software Ltd. Since he joined Bournemouth University in 1987, he led the establishment of the NCCA, the development of its “Science in the service of the Arts” ethos, the growth of its teaching and research teams and the development of its undergraduate and postgraduate courses.

From 1989 to 1995 he held the Apollo /Hewlett-Packard endowed chair in Computer Animation. From 1887 to 1999 he headed the Department of Computer Animation and since then he has lead the development and growth of the NCCA research team culminating in the award of the grade of 5 in the 2001 Research Assessment Exercise (the highest award in this field).

His background is in Computer Science with a PhD in Computer Animation and since his graduation he has collaborated with artists and designers in the production of computer animation and artistic visualisations. For the past twenty-seven years, he has taught widely on the mathematical, algorithmic and creative aspects of Computer Graphics, Geometric Modelling and Computer Animation. He has published widely and has contributed to the production of numerous prize winning computer animated sequences. He has designed and implemented the CGAL 3D Computer Animation system and language, which has been used for the teaching of Computer Animation both nationally and internationally since 1980. He has been a member of various conference organising committees, and on the editorial board of the journals “Computer Graphics Forum” and the “Computers and Graphics”.

Associate Professor Harold Thwaites

Dean, Faculty of Creative Multimedia
Chair – Center for VR & Immersive Technology
Multimedia University, Cyberjaya,Malaysia
Abstract Title:
Virtuality, Immersion and the 21st Century Audience

Associate Professor Harold Thwaites holds degrees in Communication Arts and Educational Technology including a professional background of 10 years as an associate producer at the Canadian Broadcasting Corporation. He has served as a communication consultant for private companies and government departments.

Thwaites’ research and teaching is in: media production, multimedia, information design, virtual reality and 3-D media. He has organized many International Conferences on 3D Media Technologies and Virtual Systems and Multimedia. He has lectured internationally in the U.K., Belgium, Germany, Japan, Taiwan, China, Australia, Indonesia, and the United States and co-authored two textbooks on Communication Analysis and Biocybernetic Research. He was the first overseas invited researcher at NHK Science and Technical Research Labs in Tokyo and at Gifu University’s Virtual Systems Lab in Japan.

He was the Hexagram Institute Research Director for Immersive Environments, VR and Audience (www.hexagram.org), and is President of the International Society on Virtual systems and Multimedia (VSMM). Originally from Montreal Canada where he taught at Concordia University for 25 years, Thwaites is now the Dean of the Faculty of Creative Multimedia, at Multimedia University in Cyberjaya Malaysia. He also sits on the editorial boards of the International Journal of Virtual Reality and the Open Journal of Virtual Reality.

Mr. David Wortley

Director,
The Serious Games Institute
Coventry UK
Abstract Title:
SERIOUS GAMES INSTITUTE
STRATEGIC VISION FOR INTEGRATING REAL AND VIRTUAL WORLDS

David Wortley is Director of the Serious Games Institute (SGI) at Coventry University. He is responsible for the development of the Institute as a brand new self-financing initiative to establish a centre of excellence for the emerging serious games application area. Working with academics, regional development agencies and leading computer games companies, David aims to make the SGI a thought leader and focal point for games based learning, simulation and immersive 3D virtual environments.

David’s career began with a university scholarship from British Telecom to study electronic and electrical engineering at Birmingham University. After graduation, his commercial career has been spent in the converging technologies of telecommunications (British Telecom – where he also spent time as a Management Tutor at the BT Management Training College), computing (IBM – corporate sales), and digital media (Mass Mitec) with a focus on technology for competitive advantage, education and business communications.David’s consultancy was recognised by Microsoft as the first UK Powerpoint Presentation Centre of Excellence and was also accredited by Lotus, Software Publishing and Corel. In 1992, David set up the National Presentation Digital Imaging Network in partnership with Prontaprint Ltd, providing digital imaging services to over 100 retail outlets across the UK and Ireland.In 1998, David won a major award under the UK DTI Multimedia Demonstrator Program for a project known as the Community Commerce and Knowledge Network (ComKnet) and followed this up with an even bigger award for a Community Learning project known as the Harborough Community Learning Network. Subsequently, David has spoken at many international conferences on the Information Society, Globalisation and the use of technology for sustainable social and economic development.

In 2005, David moved to De Montfort University to set up and run the New Technology Initiative (NTI) Creative Industries Centre for Knowledge Exchange. David moved to the Serious Games Institute in November 2006.

Associate Prof Daniel Tan Tiong Hok

Director
Centre for Educational Development
Nanyang Technological University, Singapore

Dr Daniel Tan is currently the Director/Centre for Educational Development and Associate Professor/School of Electrical and Electronic Engineering at the Nanyang Technological University. He obtained his BSc from University of Aston, Birmingham, England. He subsequently achieved a PhD from the University of Manchester Institute of Science and Technology and a post-graduate Diploma in Teaching in Higher Education from the Nanyang Technological University. His research interests cover Internet and computer security; human factors and usability. He is involved in several projects on information warfare, encryption, authentication, intrusion detection systems and usability.

Assoc Prof Tan, as Director of the Centre for Educational Development at the Nanyang Technological University, led a team to develop and implement an eLearning campus eco-system. This environment, comprising a holistic approach towards system design, learning platform, server architecture, coupled with edUtorium – the staff development program and pedagogical design has resulted in a high immersive and adoption rate, by both staff and students.

Through this innovative eLearning initiative, the University has won recognition by being a winner of the Intelligent20 Award 2003, Honouree of CIO Asia100 Award 2004, EMC Best Practice Award 2004, National Health Group Distinguished Contributor Award 2005, ZDNet Asia Smart50 Award 2006, and SiTF eLearning Organization of the Year 2006. Assoc Prof Tan was also conferred The Public Administration Medal (Silver) at the Singapore National Day Awards 2007 for his outstanding contributions to advancing the quality of educational development, instructional and media support services, student learning and professional teaching in the University as well as the educational community in the nation.

Ms. Joanne Teoh Kheng Yau

Senior Producer
Channel NewsAsia, MediaCorp
Singapore
Abstract Title:
Playing For Real: Re-Imagining Journalistic Narratives in a Game Environment

Joanne Teoh Kheng Yau is a veteran broadcaster and media specialist who has embraced Internet culture. She has spent much of her career creating media and studying how they intersect, having authored papers, book chapters and documentaries on the subject.

As editor with Channel NewsAsia, Joanne directed and produced coverage on major global news events including the Gulf wars, SARs and Asian Tsunami. Her works have been honoured for excellence in journalism and screened at major festivals. A frequent speaker on emergent media trends and literacy, Joanne has shared her expertise at workshops and seminars in the region. She has presented at international conferences, including Harvard, MIT and University of Tokyo. Her writing on new media narratives is widely cited and recommended reading for university courses.

Mr Tony Sealy

Managing Director
Intense Animation
Singapore
Abstract Title:
SERIOUSLY COOL! BRILLIANT CAREERS IN 3D ANIMATION

Tony Sealy is the Managing Director of Intense Animation Studio, a 3D animation production company and training facility based in Singapore. Tony has over 20 years experience in post-production and
broadcast television as a compositor and animation director in Australia and SE Asia. He has worked at leading companies; VHQ, Ascent Media and ABC TV (Australia). Tony has developed Intense into one of Asia’s premier creative animation studios and training facilities

Mr Cyrille Even

CEO
Boonty Asia Pte Ltd
Singapore

Mr Cyrille Even has an extensive professional experience in multinational telecommunication companies in various countries. Cyrille previous responsibility as COO and Vice President of Mobileway was to set up the team ad the operations for Mobileway in Asia. He has grown the team there from scratch beginning of 2000 to 120 people in 5 offices across Asia Pacific in March 2004. Before that, Cyrille worked for Alcatel as Marketing Director and was deeply involved in Value Added Services and forging partnerships with telecommunication operators.

He has also worked as a consultant in IT Management in Canada for System Interface Inc.Prior to his appointment in System Interface Inc, he handled Re-engineering for Grundig in Malaysia. Cyrille Even has a post MBA from the INSEAD Program in Singapore, holds an MBA from Ottawa University in Canada and a Master of Sciences from University of Grenoble, France.Cyrille is now CEO of Boonty Asia and VP Biz Dev Worldwide.

Boonty is a pioneering casual video game company providing everything needed to find, purchase, and deliver video games simply and securely to customers over the Internet. www.boonty.com as well as operate the leading social casual game network on www.cafe.com.

Dr. Edmond Prakash

Head, Game AI Lab (GAIL)
Department of Computing and Mathematics (DOCM)
Manchester Metropolitan University
United Kingdom
Abstract Title:
Game Development

Dr. Edmond Prakash leads the research group on Games technology in the Department of Computing and Mathematics at Manchester Metropolitan University, Manchester, UK. Prior to joining MMU, Dr. Edmond Prakash was an Assistant Professor in computer science and he was also the Research Director for the GameLAB at the school of Computer Engineering at Nanyang Technological University, Singapore.

Edmond has held visiting positions at the Touch Lab at MIT, USA; the Beckman Institute at UIUC, USA; the National Center for Supercomputing Applications, UIUC, USA; and the Center for Visual Computing at SUNY-SB, USA. Edmond’s research focus is on exploring the applications of visual computing in engineering, business, science, medicine as well as in entertainment computing. Dr. Edmond Prakash is currently working on various issues in the context of entertainment computing, such as how to accommodate highest-quality dynamic graphics programming through inherent support for natural user interaction. Further details can be found at: www.docm.mmu.ac.uk/STAFF/E.Prakash/.

Professor Geoff Brindle

Senior Lecturer,
Dept. of computing and Mathematics,
Manchester Metropolitan University UK
Abstract Title:
Developments in Terrain Modelling and Rendering

Geoff Brindle is Senior Lecturer in the Dept Of Computing and Mathematics at MMU where he is Subject Leader for Computer Games Technology. Geoff has extensive experience in designing Computer
Games Technology curriculum for the undergraduate and post graduate programs at Manchester Metropolitan University. He has previously worked at the Ferranti Microelectronics Centre and the University of Manchester as a Software Engineer where he was concerned with the design and implementation of Computer Graphics and CAD systems for Electronic Engineers. Currently his main interests are in the areas of computer graphics algorithms and novel game interfaces.

Professor Kevin Wong

School of Information Technology,
Murdoch University,
Australia
Abstract Title:
Player Adaptive Entertainment Computing

Professor Kevin Wong received his Bachelor (Hons.) of Engineering (Computer System Engineering) and Ph.D. from Curtin University of Technology in 1994 and 2000 respectively. He is currently working as an Associate Professor with the School of Information Technology at Murdoch University in Western Australia. He is a Senior Member of IEEE, a member of ACM and ACS. He is presently the vice chair for the IEEE Western Australia Section, and the Governing Board Member for Asia Pacific Neural Network Assembly (APPNA). He is also serving as a member for the Emergent Technologies Technical Committee (ETTC) and Games Technical Committee (GTC) of the IEEE Computational Intelligence Society (CIS). He is the general conference chair for DIMEA 2007: Second International Conference on Digital Interactive Media in Entertainment and Arts, and CGIE 2006: Joint International Conference on CyberGames and Interactive Entertainment 2006. His current research interests include game and digital media technology, intelligent data analysis, and data mining.

Mr Claude Comair

President and Founder
DigiPen Institute of Technology

Mr. Comair is the President and Founder of DigiPen Institute of Technology in Redmond, Washington, a college that focuses on the arts and sciences related to the creation and production of Video games. DigiPen Institute Of Technology is also known as the first Video Game College in the world. Mr. Comair is one of the Founders of Nintendo Software Technology Corporation (NSTC) and he served as the Chairman of NSTC from 1998 to 2006.

Mr. Comair’s background is as follows: He has completed two separate degrees in Engineering. The first is a degree in Architecture, and the second is a Masters degree in Environmental Engineering, specializing in computer city simulations and the creation of 3D visualization software for this purpose. In 1983, the Japanese Ministry of Education invited him to be a sponsored researcher for the Japanese government. Then in 1984, he was appointed to start his research at Osaka University, in the Faculty of Engineering. The research led Mr. Comair to write “VU”, a 3D-computer language to be used in the creation of virtual 3D databases for existing and non-existing cities. These virtual models were used to simulate various events that may have occurred in the distant past, are presently occurring, or which may occur in the future.

Mr Danny Wilson

President & CEO
Pixelmetrix Corporation
Singapore
Abstract Title:
ENSURING IPTV QUALITY OF EXPERIENCE; The Picture Must Be Clear

Danny Wilson is the founder of Pixelmetrix Corporation, a Singapore-based company that specializes in the design and production of management and telemetry systems for digital broadcasters. The company’s award-winning products are deployed globally at numerous terrestrial, satellite, cable and IPTV operators.

He began his management career at Hewlett-Packard, Canada, as the Business Manager of HP’s Communication Measurement Division. He was responsible for the introduction of the MPEGScope Transport Stream Analyzer and the world’s first ATM/B-ISDN Test System, which accelerated the development and deployment of ATM technology worldwide.He later went on with HP to Kobe, Japan, where he established and managed HP’s Asia Business Centre – leading the development of the world’s first multi-port network monitoring system, which was implemented throughout Japan, by NTT.A frequent speaker at IPTV and television conferences in Europe, Asia and North America, he currently serves as Editor for the Performance Monitoring/Quality of Service workgroup of the ITU-T/IPTV-FG.

Mr Mark Laudi

CEO
Hong Bao Media (Holdings) Pte Ltd
Singapore
Abstract Title:
News You Can Really Use: How IPTV Will Benefit From Changes In The News Game

Mr Mark Laudi is an award-winning journalist and broadcaster, best known for reporting live from the floor of the Singapore Exchange on CNBC Asia Pacific. Over seven years he developed a reputation for fast, accurate and energetic reports on SGX-listed stocks that redefined the role of stock reporter. In that time he presented stock reports entirely without a script.

Having spent many years in South Africa, Germany and Australia, Mark has called Singapore home since 1997. He joined the Radio Corporation of Singapore (now MediaCorp Radio) to help develop and launch NewsRadio 93.8 (now 938LIVE).He made the switch to television in 1999 when he joined CNBC Asia Pacific and held almost every position in the newsroom, including Producer and Australia Editor, and in front of the camera as Stock Reporter, Anchor and Field Reporter.Interview guests include numerous top international public and political figures, as well as corporate chiefs from around the region and around the world.He is now CEO of Hong Bao Media (Holdings) Pte Ltd, a Singapore-based digital media company specialising in helping companies address new audiences through new media.

Mr Gabriyel Wong

Technical Director
EON Experience Lab
EON Reality Pte Ltd
Abstract Title:
Bringing Virtual Reality Closer to Reality

Mr Gabriyel Wong heads the EON Experience Lab which is the research and development arm of EON Reality, a global leader in virtual reality technology and solutions. He charters the strategic R&D development direction of EON Reality to realize innovation in EON’s product offerings to its global markets.

Prior to his role as Technical Director in EON Reality, Gabriyel was one of the founders of Singapore’s first and leading game technology R&D lab, gameLAB, in Nanyang Technological University. He was responsible for building gameLAB’s multi-million R&D portfolio with industries spanning USA and several Asian countries. Gabriyel has a wealth of experience in real-time interactive applications from the military training and simulation domain to computer games and virtual reality. He was the Technical Lead in IVLAB, a former division of Singapore Technologies who is also largest contractor of Singaporean defense industry.Apart from his strong industrial background, Gabriyel actively contributes, as author and reviewer, to key conferences and journals in the academia and had lectured on Computer Game Programming in NTU since 2006.

Mr Aldric Chang

Founder & Managing Director
Mediafreaks Pte Ltd
CEO
Character Farm Pte Ltd
Abstract Title:
The Importance of Great Character Designs in Games and Character Licensing: The Big Business behind the Big Business (unconfirmed title)

Mr Aldric Chang is the Founder/CEO of Mediafreaks Pte Ltd, Mediafreaks Cartoon Pte Ltd and Character Farm Pte Ltd. Aldric Chang is a self-confessed workaholic creative entrepreneur who has written and produced music, casual games, animated cartoon series and over a hundred animation projects. He is an expert on the principles of Internet Marketing and consistently uses it to grow his businesses. He has over the past few years grown a 2-men animation firm into one of the most recognized animation companies in Singapore today. His company Mediafreaks is a unique vehicle combining animation and entertainment supported by the principles of internet marketing and multiple revenue streams. Aldric Chang is currently focused on growing Mediafreaks into an entertainment behemoth with a solid structure that feeds on a passive income besides a service revenue stream.

Aldric Chang, an animation industry professional with many years of experience, is Founder and Managing Director of Mediafreaks Pte Ltd and CEO of Mediafreaks Cartoon Pte Ltd and Character Farm Pte Ltd. Mediafreaks is dedicated to creating quality animation and innovative multimedia solutions for both broadcasting and marketing needs. Clients include Discovery Channel, National Geographic, Darlow Smithson Productions, Southern Star Australia, Natural History New Zealand, National Geographic, Pilot Pen, Hewlett Packard, Disney, Bang Singapore, E. Excel etc. Mediafreaks Cartoon and Character Farm produce their own original content in the form of cartoon animated series and manage their life cycles in broadcast distribution, sales and licensing cum merchandising.
Aldric has headed and overseen the production of more than over two hundred projects to date. Some landmark projects are:

  • Katakune (animated Series) and Sedo Dog (animated series in production)
  • Documentaries Man Made Marvels, the award-winning Super Cell documentary from Southern Star, Secret of the Battleship Yamato, Master of the Sea, Ring of Fire, The Assassination of JFK, etcPrior to establishing Mediafreaks, Aldric wrote and produced music professionally. Some of his music credits include the production and writing of songs for singers Sun Ho, Jade Kwan, Skye Chan, Zhou Ling, Huang Ming Hao, etc..

Mr Tony Chow

President
Association of Independent Television Production Companies Singapore
Chairman, Digital Media Academy

Mr Tony Chow has been a pillar of the Singapore’s screen industry, as President of the independent producers’ association as well as an active practitioner in generating higher quality content for television programming and training schemes.He emanates from a broadcast television background as producer/writer and has worked extensively in the advertising and corporate areas of film, video and TV production. Holding a degree in political science from the National University of Singapore, Tony was a pioneer graduate of the Economic Development Board’s Broadcasting and Media Production Special Conversion program at the Nanyang Technological University of Singapore.

Known for his production support for local and international co-productions, he has produced, directed and written for high rating television series. Among them ,a six-part one-hour documentary on popular dance trends,Happy Family , and ˜To cut a long Story Short, about the history and growth of the Singapore’s film industry. – to name just a few. Tony’s commercial background extends to television ads for diverse clients such as Canon, StarHub, and Levi’s.

Tony co-founded and managed a groundbreaking local media professional training academy, Media Hive Pte Ltd, now known as Digital Media Academy, a media industry professional development and training center. Creatively, Tony is also the Executive Producer of several digital feature films, as part of the Film Incubator Program with the Singapore Film Commission. Presently, Tony is the Director of Off The Fence Singapore. As Director of Off The Fence Singapore, Tony manages the business and strategic relationships as part of Off the Fence expansion in Asia. Tony is frequently invited to speak at various international media events. He sits on several local and international advisory committees on media development, talent and capability development as well as creative entrepreneurship.

Mr. Oliver Goh

Business Development Executive
Implenia Global Solutions Ltd
Switzerland
Abstract Title:
The Real Estate Game-Using Virtual Worlds to optimize Facilities Management Services

Mr. Oliver Goh, Business Development Executive at Implenia the leading swiss construction company. He is a paradigm engineer in the real estate industry, pioneering (in close cooperation with IBM) the development of virtual operation centers, for command and control of real facilities, and dynamic 3D visualization tools in virtual environments that support global collaboration and rapid prototyping, like Second Life and OpenSim.

Oliver’s career (Implenia, HP, Autodesk, Maag and Implenia) has been devoted to technological innovation for the real estate industry. His current work focuses on creating new ways to offer Facilities Management solutions with a main focus on Energy Mangement, Building Optimisation and reduction of carbon footprint. It includes building virtual world solutions for all aspects of facilities management services from Virtual Risk Mapping to online Building Automation Management.

Professor Narendra S. Chaudhari

Dy. Director, GameLAB,
School of Computer Engineering
Nanyang Technological University
Abstract Title:
Future Game-AI Models

Professor Narendra S. Chaudari is Deputy Director, gameLAB, School of Computer Engineering (SCE), Nanyang Technological University (NTU), Singapore since 2006. He holds Ph.D., M.Tech. (Computer Science), and B.Tech. in Elec. Engg. (with Distinction) degrees from I.I.T. Bombay in 1988, 1983 and 1981 respectively. He has a varied experience in industry and R&D organizations, and he had been with Devi Ahilya University, Indore, India from 1988 to 2001, where he coordinated more than ten batches of M.Sc. (Computer Science – Software) program sponsored by Ministry of Defense, Govt. of India, for training computer scientists in various labs in Defense Research & Development Organization (DRDO), Govt of India. Since 2001, he is with Division of Information Systems, School of Computer Engineering (SCE), Nanyang Technological University (NTU), Singapore.

For his doctoral work, he worked on graph isomorphism problem where, besides other heuristic approaches, he developed an approach for distinguishing strongly regular graphs based on interior point approach (applied on polytopes defined on eigenspaces of graphs). Since the days of his doctoral research, he has maintained his background interest in investigations related to NP-Complete problems.He has more than 150 publications and four books to his credit. He has supervised more than fifteen doctoral students in Computer Science and Engg. His current research interests are in the areas of game AI, specialized neural networks (e.g., binary neural networks), Fuzzy inference, optimization algorithms, computational learning, and theoretical computer science.

Professor Narendra S. Chaudhari has been Chartered Computer Engineer (Institute of Engineers (India), Fellow, IETE, Senior Member of Computer Society of India, and member of many professional societies including Institute of Electrical and Electronics Engineers (IEEE), USA. He has been invited in many countries, like America, Australia, Canada, Germany, Japan, United Kingdom, etc. for delivering invited speeches on his research and academic collaborations. He teaches courses on Discrete Structures, Algorithms, Database Systems, Formal Languages, Automata and Computability, Programming Languages, and Compiler Construction. More information is available on his website http://www.ntu.edu.sg/home/asnarendra.

Assistant Professor Zhou Suiping

Division of Computer Science
Nanyang Technological University
Singapore
Abstract Title:
Human Behavior Representation for Crowd Simulations
Click to read abstract

Assistant Professor Zhou Suiping an Assistant Professor in the School of Computer Engineering at
Nanyang Technological University (Singapore). Previously, he worked as an engineerin Beijing Simulation Center, China Aerospace Corporation, and then joined Weizmann Institute of Science (Israel) as a Post-doctoral fellow. He received his B.Eng.,M.Eng. and Ph.D in Electrical Engineering from Beijing University of Aeronautics and Astronautics (P.R. China).

He is a member of IEEE and his current research interests include: large-scale distributed interactive applications (e.g., MMOGs), parallel/distributed systems, and human behaviour representation in modeling and simulation. He has published more than 50 peer reviewed articles in these areas. He is currently an associate editor of the International Journal of Computer Games Technology.He has served as technical program committee member of many internationalconferences and workshops in computer games and virtual environments.

Mr. Kevin Anthony Jones

Division of Computer Science
Nanyang Technological University
Abstract Title:
Simple and Effective Topics in Software Games Engineering Courses

Mr Kevin Anthony Jones is a full-time lecturer in the School of Computer Engineering; he joined NTU in July 2002. His interests are in software development and implementation, and he is an expert in UML.

Previous to NTU, Kevin was involved in the provision of adult education, both in the public and private sectors. He has developed professional training programmes for software consultants, software developers, and communication equipment technicians. He served in the Canadian Signals School as a Chief Instructor and Computer Course developer.

In NTU, Kevin has been a course coordinator since 2004. From this vantage point, he has been studying the Asian student, and conducting research into the effectiveness of teaching practices, both traditional and new (blended learning). After completing the first part of the Certificate in Teaching for Higher Education, Kevin has amassed considerable data on student feedback for these initiatives.

Mr Ng Weng Choh

Director
iMedia Centrer
Ngee Ann Polytechnic,
Singapore

Ng Weng Choh has been a lecturer at Ngee Ann Poltechnic for over 20 years. Currently, he is the Director of Ngee Ann’s iMedia Centre, an in-house production house focussing on the development of IDM educational courseware and training videos. He has extensive experience in developing technological tools to enhance the educational experience of students. One such example is “CoolSchool”, a futuristic school where education is fun and convenient – accessible to students anytime and anywhere using mobile technologies and web services.

Weng Choh holds a BSc(Hons) in Computer Sc from Melbourne University and an MSc in Artificial Intelligence from Edinburgh University.

Mr Raymond Wong Wai Pong

General Manager
KOEI Entertainment Singapore Pte Ltd
Singapore
Abstract Title:
Make War, Not Love

Mr. Raymond Wong joined KOEI in 2004 and established the Singapore office, KOEI Entertainment Singapore Pte Ltd. As the General Manager of one of Singapore’s first high-profile development studio, he manages the operations and oversees the project resources. KOEI Entertainment Singapore recently released Romance of the Three Kingdoms Online, an MMORPG based on the war era of the 2nd-3rd century China. His strong interest in developing the game industry in Singapore also sees him on the advisory committees of Nanyang Polytechnic, Infocomm Development Authority of Singapore and the Singapore Computer Society.

Prior to joining KOEI, he worked in the info-communications industry for more than 8 years, having been involved in a variety of roles from product development and support, business planning and development, and also founded his own technology company. Raymond holds a degree in Electrical and Electronics Engineering from Imperial College, London and an M.B.A. jointly from the University of Hawaii at Manoa and the Japan-American Institute of Management Science..

Mr. C. Girishanker

Assistant Manager
Head of Audio
SAE Institute Singapore

Mr. Girishanker’s (Giri for short) interest in music and his expertise in recording, mixing, mastering and re-mixing have led to his involvement in many different local band productions. His credits include the Mastering engineer for bands such as Absence of the Sacred, Bhelliom, TIEN, Koff Koff, The Wreakage, Por Vida, Rita among others.
As head of the Audio department in Singapore, his course topics include Acoustics, Digital Audio Theory, Advance Recording and Mixing Techniques and Mastering. He trains students on flagship recording consoles, including the SSL AWS 900.

Mr. Patrick Fernando

Head of Digital Film
Instructor – Audio
SAE Institute Singapore

Patrick is a self-taught musician, studying at the Yamaha Music School as a youth. Well versed in the local media industry scene, he has worked as an Audio/Visual Engineer at premier studios in Singapore, including Cue Vision, Video Headquarters Singapore (VHQ), Digipost, Asia Broadcast Center and Caldecott Productions International.

Patrick has also served as the Sound Engineer for various Theatre productions in Singapore, including Theatre Works – Mixed Signals (Sound Design), Actors Theatre Circle – Fictitious Island in the Sun (Sound Design and Live Mix), The Stage Club – Percival (Sound Design and Live Mix) and The Tourism Awards at Neptune Theatre.

Mr. Alan Lek

Head Instructor –
Games Programming
SAE Institute Singapore

Well versed in the IT and education industry with years of experience in teaching, games development and IT, Alan started his own IT consultancy firm in 2005 where he provides IT solutions for SMEs. He is also a multi-talented individual championing youth causes and was Singapore Youth Ambassador in 2006. Under his belt are University of Melbourne’s Degree in Computer Science and a Masters in Technology (Knowledge Engineering) from NUS, focusing on artificial intelligence in games.

Mr. Alvin Tang

Lecturer
School of Media & Info-Communications Technology
Singapore Polytechnic
Abstract Title:
Teaching & Learning in Game Development Education

Mr. Alvin Tang is a Lecturer at the School of Media & Info-Communications Technology in Singapore Polytechnic. He teaches Game Development classes in a variety of areas, from Mobile Game Development with Java Micro Edition to 3D Game Development with DirectX and Console Game Development with Microsoft XNA. Alvin is also a coordinator for the Final Year Project program for Game Development Option students in the Diploma in Information Technology.

Prior to joining Singapore Polytechnic, Alvin was Integration Engineer at Anark Corporation, supporting and training its customers in using Anark’s 3D visualization and next-generation game User Interface development tools.

Final Announcement & Call of Papers; Computer Games & Allied Technology 08

International Conference & Symposium on
Computer Games; Animation, Multimedia, IPTV, Edutainment & Security
28th-30th April 2008
Suntec Singapore International Convention & Exhibition Centre
SINGAPORE
www.cgames.com.sg

The evidently expanding Asian Gaming industry defines the need for the Computer Games & Allied Technology 08 conference at Singapore. The conference provides a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. The conference shall strive to shed light on the inherent sociological and design differences between the East and the West while exploring the challenges faced by the Asian Gaming industry. The conference also provides an opportunity to the international and regional Gaming studios, Game production companies and Allied technology and service providers to showcase their technology, products and services at the concurrent industry symposium.

Computer games model many interesting real-world problems and provide a fun, scalable, virtual environment for technological interplay. The conference venue at Singapore provides a similar fun, diverse but real-world environment for the gaming community to interact and connect. Suntec Singapore International Convention and Exhibition Centre serves as the Conference venue.

Suntec Singapore International Convention and Exhibition Centre, also referred as the Asia’s Convention City, is a self contained Convention venue which no other facility can match. The precinct surrounding Suntec Singapore forms a unique, self-contained and fully integrated convention city, adjacent to the Central Business District (CBD), and only 20 minutes from Changi International Airport Singapore.

The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write with your suggestions for additional sessions.

  • Games Simulations and Dynamic Models
  • Tools and Systems for Games and Virtual Reality
  • Media Theory
  • Aesthetic Approaches to Game Design & Development

Be Part of Computer Games & Allied Technology 08 Singapore

The presenting authors of each accepted regular and invited papers will have to be registered by the 12th April 2008.

Students Special:

Avail a 50% discount on registration during the early bird period before 23rd March 2008 (SGD 480) and a 25% discount on registration after 23rd March 2008 (SGD 720). Please call the secretariat at +65 6236 1507 or email the request to registration@cgames.com.sg to avail the special discount.
To qualify for the student discount, you must be a full-time student. Students will receive the same entitlement as regular delegates. Those who wish to be registered under the student category should submit evidence to confirm their student status.

First Call for Papers
8th December 2007
Abstract Submission Deadline
8th March 2008
Author Notification
15th March 2008
Full Paper Submission Deadline
5th April 2008
Author Registration
12th April 2008
Early Bird Registration
23rd March 2008
Conference Dates
28th -30th April 2008

All accepted & registering authors can avail early bird registration discount till 12th April 08

Submission of Papers

Authors should submit a complete paper in English of up to 8 A4 pages, using the submission procedure indicated below. The program committee will review all papers and the contact author of each paper will be notified of the result, by email. More

Paper Submission Procedure

A “blind” paper evaluation method will be used. To facilitate that, the authors are kindly requested to produce and provide the full paper, WITHOUT any reference to the authors.

Proceedings

The accepted papers for the Computer Games and Allied Technology 08 will be included in a book of Conference proceedings, provided the presenter is registered by the due date. The Conference proceedings would also be available in electronic form (CD-ROM).

Presentations

Accepted Papers would be presented in the assigned technical sessions by the pre-registered authors as an oral presentation. In the absence of a pre-registered author, any other registered Co-Author for that paper can make the oral presentation.