5TH Annual International Conference on Computer Game Multimedia & Allied Technology (CGAT 2012)

Conference Theme

CGAT 2012 Scope

Annual International Conference on Computer Games, Multimedia and Allied Technology raises a platform for the Asian Gaming Community to realize, recognize, and reveal the technological interplay at work behind the immersive and compelling world of gaming. The conference mantles the experience, expertise, and technological know-how flowing in from academicians, researchers, and industry professionals and provides an apt platform for view and review.

The Conference Themes on Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality nunciating the evident convergence of technology while focusing on the differing facets of the gaming industry. The world of gaming is a result of numerous technologies, game tools and systems, the conference strives to discuss the technological advances, perspectives of future developments, and innovative applications while exploring the key concerns and issues related to Game security and Game regulations. The conference mantles diverse overarching tracks with stimulating technical sessions covering the conference theme of: Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality.The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write to info@cgames.com.sg with your suggestions for additional sessions.

SESSIONS

  • Mapping the Mental Space of Game Genres
  • Mobile Gaming
  • Cultural and Media Studies on Computer Games
  • Experiential Spatiality in Games
  • Player Behavior and Consumer Demographics
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Cheat Codes -To Cheat or Not to Cheat
  • Mobile and Multiuser Games
  • IPTV and Service Convergence
  • Pay-As-You-Play and IPTV
  • Academic Courses for Game Design & Development
  • Multiuser Virtual Environments (Muves) in Education
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Sound and Music
  • 3D Geometric models
  • Geometric Modelling and Shape Modelling

CCV 2012 Scope

International Conference on Cloud Computing and Virtualization is the only event focused on how traditional enterprises can adopt cloud computing models, featuring panels of thought leaders, candid conversations with industry luminaries. The conference is a reality check to better understand enterprise cloud computing.

Cloud computing is big news, promising unlimited capacity and pay-as-you-go economics, plus connections to an always-on world. Enterprises are excited about cloud computing but little of it is ready to use yet. Clouds present security risks, and many enterprise applications have to be completely rewritten to run on scalable clouds. Forward-thinking business leaders are using the cloud within their enterprise data centers to take advantage of the best practices that cloud computing has established, namely scalability, agility, automation, and resource sharing. Although the term ‘cloud computing’ is relatively new, the technologies that make it possible have been used for some time. For example, cloud computing is enabled by grid computing, virtualization, utility computing, hosting and software as a service (SaaS).

Virtualization is driving a fundamental shift in how we think about data center environments. It is lowering capital and operational costs, enabling IT agility, underlying Green IT initiatives and fueling the cloud. This conference helps us to be aware of this paradigm shift and discusses the benefits of virtualization.

TracksSessions
Cloud Computing Infrastructure
– Understanding the Cloud
– The Dark Side of Clouds
– Building Great Companies on the Cloud
– Operating Systems
– Kernel-Exchange Modules
– Control Services
– Distributed Composite Services
– Basic Services
– Application Exchange Modules
– Cloud Enterprise
– Agent-based Cloud Computing and Cloud Economy
– Cloud Business Models
Scalable, Self-managing and Autonomic
Cloud Computing platforms
– IT Security Delivered from the Cloud
– Ahead in the cloud – The power of Infrastructure as a Service
– Dynamic Deployment & Scalability for the Cloud
– A Novel Approach to Cloud Networking
– Cloud Architecture
– The Benefits of Cloud Storage
– Cloud Computing Applications
– Distributed Infrastructure
– Getting Ready for Cloud Computing – IT Strategy, Architecture and Security  Perspective
– The Business Value of Cloud Computing & Virtualization
Virtualization
– Leveraging Endpoint Virtualization
– Compliance in the New Age of Virtualization and Securing the Benefits of  Virtualization 2.0
– Enabling Disaster Recovery for any size business
– The impact of IT Virtualization on Applications and Networks
– Virtual Desktop Delivery
– Potential of Virtualization
– Managing Virtualization with IT Process Automation
– Troubleshooting your virtual Infrastructure
– Controlling Virtual server sprawl
– Virtualization Management Futures

Keynote Address will be delivered by

Dr. Edmond Prakash
Professor in Computer Games Technology,
Department of Computer Science & Technology,
University of Bedfordshire, United Kingdom

Call For Research Papers

Key areas of focus for Research papers/topics dealing with Computer Games Multimedia & Allied Technologies – CGAT Conference including but not limited to:

    • Computer Games, Multimedia
    • Cloud Computing and Virtualization
    • Web Technologies and Internet Applications
    • Social Computing and Behavioural Modeling
    • Enterprise Resource Planning & Supply Chain Management
    • Mobile Communications, Networking and Applications
    • Network Technologies & Communications

Computer Games, Multimedia

  • Optoelectronic instrumentation, measurement and metrology
  • Gaming – Mobile, PC, Online, Console
  • Aesthetic Approaches to Game Design & Development
  • Storytelling and Narrative Landscapes
  • Design Documentation
  • Games Simulations and Dynamic Models
  • Interactive Simulations
  • Tools and Systems for Games and Virtual Reality
  • Intelligent Agents and Gamebots
  • Gaming – Hardware and Accessories
  • Graphics & Visualisation
  • Texture and Shader Programming
  • Stereographic in Real-Time
  • Cinematography
  • Sound Design and Music Systems
  • Multichannel Audio
  • Audio Techniques for Racing Games
  • Media Theory
  • Interactive Dynamic Response for Games
  • Mapping the Mental Space of Game Genres
  • Cultural and Media Studies on Computer Games
  • Experiential Spatiality in Games
  • Player Behavior and Consumer Demographics
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Cheat Codes -To Cheat or Not to Cheat
  • Mobile and Multiuser Games
  • IPTV and Service Convergence
  • Pay-As-You-Play and IPTV
  • Academic Courses for Game Design & Development
  • Multiuser Virtual Environments (Muves) in Education
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Sound and Music
  • 3D Geometric models

Cloud Computing and Virtualization

  • Understanding the Cloud
  • The Dark Side of Clouds
  • Building Great Companies on the Cloud
  • Operating Systems
  • Kernel-Exchange Modules
  • Control Services
  • Distributed Composite Services
  • Basic Services
  • Application Exchange Modules
  • Cloud Enterprise
  • IT Security Delivered from the Cloud
  • Ahead in the cloud – The power of Infrastructure as a Service
  • Dynamic Deployment & Scalability for the Cloud
  • A Novel Approach to Cloud Networking
  • Cloud Architecture
  • The Benefits of Cloud Storage
  • Cloud Computing Applications
  • Distributed Infrastructure
  • Getting Ready for Cloud Computing – IT Strategy, Architecture and Security Perspective
  • The Business Value of Cloud Computing & Virtualization
  • Leveraging Endpoint Virtualization
  • Compliance in the New Age of Virtualization and Securing the Benefits of Virtualization 2.0
  • Enabling Disaster Recovery for any size business
  • The impact of IT Virtualization on Applications and Networks
  • Virtual Desktop Delivery
  • Potential of Virtualization
  • Managing Virtualization with IT Process Automation
  • Troubleshooting your virtual Infrastructure
  • Controlling Virtual server sprawl
  • Virtualization Management Futures
  • Agent-based Cloud Computing and Cloud Economy
  • Cloud Business Models

Web Technologies and Internet Applications

  • Web Technologies and Applications
  • Web Services based Systems and Applications
  • P2P Systems and Applications
  • Virtual Environments and Web Applications for eLearning

Social Computing and Behavioural Modeling

  • Theories of Social Computing
  • Psycho-cultural situation awareness
  • Social Network Analysis and Mining, Semantic web
  • Group formation and evolution
  • Social Behavior Modeling
  • Cultural patterns and representation
  • Human-machine Interactions
  • Social conventions and social contexts
  • Social Intelligence, Social Cognition
  • Causal, and non-linear relationships
  • Social Computing Applications
  • Modelling, projection, and forecasting
  • Analytic approaches
  • Social network analysis and mining
  • Group interaction and collaboration
  • Machine Learning, Information Retrieval, Artificial Intelligence in Social Contexts
  • Group representation and profiling
  • Trust, Privacy, Risk and Security in Social Contexts
  • Cultural modelling and dynamics
  • Social Engineering, Tools, and Case Studies
  • Influence process and recognition
  • Services Science, Quality, Architecture, Management, and Tools
  • Public opinion representation
  • Social System Design and Architectures
  • Search, data, and inference

Enterprise Resource Planning & Supply Chain Management

  • ERP performance measurement and optimization
  • Business case quantification and solution implementation
  • Obstacle identification and solution implementation
  • Supply Chain Management-Decision intelligence
  • The life cycle of ERP & SCM
  • ERP Security and Control
  • ERP embedded Controls
  • Process ERP
  • Problems in planning for an ERP project
  • ERP Implementation- a challenge to succeed
  • ERP Readiness and Relevance Assessment
  • Lean International Supply Management
  • Procurement Tactics for Managing through Crisis
  • Supply Chain Risk Management and Mitigation
  • Supply Chain Organization Structure and Strategy
  • Supply Chain Information Systems
  • Supply Chain planning
  • Analyzing Supply Chain Information Flow
  • Supplier Network Collaboration
  • Global Sourcing Operations
  • Strategic Supply Chain Management
  • Six Sigma Techniques
  • Economics of multi-node/multi-national supply chain
  • Supply Chain Performance Management
  • Business Process management & improvement

Mobile Communications, Networking and Applications

  • Mobile computing and wireless networking
  • Solutions to low power and energy limitations
  • Design, implementation, and evaluation of wireless systems and mobile applications
  • Algorithms/models for wireless networks and mobile applications
  • Measurements and performance evaluation of mobile and wireless networks
  • Cross-Layer Optimized Wireless Networks
  • Multimedia over Wireless
  • Next Generation Mobile Networks
  • Wireless LANs and Wireless PANs
  • Wireless mesh networks
  • Cellular data networks
  • Delay-tolerant networks
  • Mobile ad hoc networks
  • Personal area networks
  • Vehicular networks
  • Wireless Sensor Networks
  • Smart Wireless Sensors
  • Ad hoc Networks
  • Wireless Security
  • Wireless IP networks
  • Seamless Mobility in Cellular Networks
  • Satellite-based Systems
  • Wireless QOS
  • Coding and Modulation
  • Wireless and Mobile applications
  • Wireless sensor network architectures
  • Semantic wireless sensor networks
  • Security and privacy in wireless sensor actuator networks
  • Wireless Emergency and Security Systems
  • Broadband mobile communication systems
  • Wireless technologies for sensors
  • Transmitters and receiver components
  • Bluetooth technologies
  • Developments in RF
  • Home networks
  • Mobile intelligent networks
  • Security aspects
  • Mobile intelligent networks
  • Mobile Computing Devices
  • Peer to Peer Tuning
  • Communications Software and Services
  • Mobile Computing Systems
  • Social networking applications
  • Vehicular Networks
  • QOS in Networks
  • Localization in Ad-hoc Networks
  • Convergence issues
  • 3G/4G Networks
  • Wireless Communications
  • Space-Time, UWB, MIMO and Adaptive Antennas
  • OFDM, CDMA and Spread Spectrum
  • Modulation, Coding and Diversity
  • Signal Processing for Wireless Communications
  • Channel Model and Characterization
  • Multi-Hop and Cooperative Communications
  • Interference Cancellation and MUD
  • Radio Resource Management and Allocation
  • Cognitive Radio and Software Defined Radio
  • Satellite & Space Communications
  • Multimedia Communications
  • Multiple Access Techniques
  • Optical Communications Network Technologies
  • Wireless & Mobile Networking
  • Wireless Sensor Networks
  • Cognitive Radio Networks
  • Ad Hoc, Sensor and Mesh Networking
  • Networking and Information Security
  • Network Protocol and Congestion Control QoS
  • Mobility, Location and Handoff Management
  • Capacity, Throughput, Outage and Coverage
  • Multimedia in Wireless Networks
  • Optical Networks and Systems Services and Application
  • Emerging Wireless/Mobile Applications
  • Context and Location-Aware Wireless Services
  • Wireless Telemedicine and E-Health Services
  • Intelligent Transportation Systems
  • RFID Technology and Application
  • Cognitive Radio and Sensor-Based Applications
  • Content Distribution in Wireless Home Environment
  • Service-Oriented Architectures, Service Portability
  • SIP Based Services, Multimedia and Middleware
  • Innovative User Interfaces for Multimedia Services

Network Technologies & Communications

  • Ad hoc mobile networks
  • Addressing and location management
  • Broadband access technologies
  • Capacity planning
  • Cellular and broadband wireless nets
  • Cognitive radio networking
  • Congestion control
  • Content-based network service
  • Cross-layer design and optimization
  • Cyber‐physical systems and networks
  • Datacenter and cloud networks
  • Denial of service mitigation and prevention
  • Delay/disruption tolerant networks
  • Dynamic spectrum management
  • Energy‐efficient networks
  • Future Internet design
  • Grid networks
  • Implementation and experimental testbeds
  • Medium Access Control (MAC) protocols
  • Middleware support for networking
  • Mobility models and mobile networks
  • Multicast, broadcast and anycast
  • Multimedia protocols and networking
  • Network applications and services
  • Network architectures
  • Network coding
  • Network control
  • Network management
  • Network measurement, simulation and emulation
  • Online social networking
  • Optical networks
  • Peer‐to‐peer networks
  • Power control and management
  • Pricing and billing
  • Quality of service
  • Resource allocation and management
  • RFID networks and protocols
  • Routing protocols
  • Scheduling and buffer management
  • Security, trust and privacy
  • Self-organizing networks
  • Sensor networks and embedded systems
  • Switches and switching
  • Topology characterization and inference
  • Traffic measurement and analysis
  • Traffic engineering and control
  • Vehicular, underground and underwater networks
  • Virtual and overlay networks
  • Web services and performance
  • Wireless mesh networks and protocols

CGAT Conference Registration

Step 1: Submit your online registration form here. (Upon completion, you will be automatically redirected to complete Step 2.)

Step 2: Complete your registration payment here.

*For returning delegates, click here to complete your payment;

*In the unfortunate event you don’t receive the acknowledge mail, please check your spam folder.

*Photographs will be taken at the conference and videos may be captured during some of the presentations.

For more information about the Annual International Conference on Computer Games Multimedia and Allied Technologies, please contact CGAT Conference Secretariat

Your registration includes:

  • Concurrent/Sessions of Technical Program
  • Conference Proceedings (for Authors only)
  • Welcome Breakfast, Morning and Afternoon Refreshment Breaks, and Lunch
  • Paper Presentation
  • Attendance to all sessions
  • Portfolio Folder
  • GSTF T-Shirt
  • Certificate of Presentation
  • Complimentary City Tour

2009 Accepted Papers

PAPER TITLEDOI#
3D Visualization and Animation of Crowd Simulation Using a Game Engine10.5176/978-981-08-3190-5_455
Agent-Based Simulation for Infrastructure Protection and Emergency Evacuation Training10.5176/978-981-08-3190-5_CGAT16
Automatic Level Difficulty Adjustment in Platform Games Using Genetic Algorithm Based Methodology10.5176/978-981-08-3190-5_482
Automatically Adjusting Player Models for Given Stories in Role-Playing Games10.5176/978-981-08-3190-5_427
Benefiting from Computer Games in Learning Science from Teachers’ Perspective: Is It Possible?10.5176/978-981-08-3190-5_CGAT6
Case Study: an Artist’s Residency within a Singaporean Gaming Company10.5176/978-981-08-3190-5_CGAT1
Cellular Flocking: Improving the performance of Agent Based Crowds10.5176/978-981-08-3190-5_314
Character Animation: Learning From Feature Film Techniques10.5176/978-981-08-3190-5_460
Cheshire: Towards an Alice Based Game Development Tool10.5176/978-981-08-3190-5_468
Creating Behavior Authoring Environment for Everyday Users10.5176/978-981-08-3190-5_391
Deriving Displacement from a 3 axis Accelerometer10.5176/978-981-08-3190-5_CGAT17
Design and Implementation of Intelligent Physics System10.5176/978-981-08-3190-5_425
Driver Behaviour Analysis in a Simulated Environment10.5176/978-981-08-3190-5_CGAT2
Efficient Connection Graph Generation for Waypoints in Virtual Environments10.5176/978-981-08-3190-5_466
Heuristic-Based Learning in Abstraction Moving Target Search10.5176/978-981-08-3190-5_457
Honesty in Meta-gaming10.5176/978-981-08-3190-5_CGAT13
iDome: Immersive gaming with the Unity3D game engine10.5176/978-981-08-3190-5_458
JeuxDeMots and PtiClic: games for vocabulary assessment and lexical acquisition10.5176/978-981-08-3190-5_CGAT9
New Texture Coordinate Representation Exploiting Texture Patch Formation10.5176/978-981-08-3190-5_463
mni-directional Stereoscopic Fisheye Images for Immersive Hemispherical Dome Environments10.5176/978-981-08-3190-5_453
Operative Series (OpS): a platform independent carrier mechanism for game accessibility and AI10.5176/978-981-08-3190-5_484
Path-Finding with Motion Constraints in Real Time Strategies10.5176/978-981-08-3190-5_415
Raising Heart Rate with Dance Pad Based Computer Games10.5176/978-981-08-3190-5_454
Real-time Character Motion Control Using Data Gloves10.5176/978-981-08-3190-5_473
Real-Time Imitation Based Learning for Commercial Fighting Games10.5176/978-981-08-3190-5_301
Real-time Ship Motion Prediction System10.5176/978-981-08-3190-5_470
Sentiment Recognition by Rule Extraction from Support Vector Machines10.5176/978-981-08-3190-5_CGAT3
SHASPA – INTELLIGENT SHARED SPACES BUILDING WORLDS WITHOUT BOUNDARIES10.5176/978-981-08-3190-5_483
Skill-mirroring control systems10.5176/978-981-08-3190-5_CGAT18
Surface Normal Data Compression Using XOR-based Prediction10.5176/978-981-08-3190-5_461
The Asian Mule in Cyberspace: Building Game Controllers from Locally Appropriate Materials10.5176/978-981-08-3190-5_CGAT19
The Colour Variables of Visual Unrealisms in Computer Games10.5176/978-981-08-3190-5_CGAT5
The Educational Value of Metaphorical FPS Games10.5176/978-981-08-3190-5_CGAT7
The Music and Emotion Driven Game Engine: Ideas and Games10.5176/978-981-08-3190-5_Workshop2
The Use of Narrative in the Prototyping of Serious Games for Criminal Investigation10.5176/978-981-08-3190-5_477
Towards an Evenly Match Opponent AI in Turn-based Strategy Games10.5176/978-981-08-3190-5_290
Video Games Design and Development: The challenges of relevance and delivery against an evolving professional landscape10.5176/978-981-08-3190-5_CGAT8
Virtual Hair Attachment: A Novel Approac10.5176/978-981-08-3190-5_CGAT14
Virtual Hair Simulation: A Performance Analysis Based on Geometric Representations10.5176/978-981-08-3190-5_CGAT4
Visual Authoring Tool for Creating Visual Novel Games10.5176/978-981-08-3190-5_CGAT15

Prior Year’s Accepted Papers

2015 Accepted Papers

PAPER TITLEDOI#
Vectorpixels for Visualisation of Photographic Images 10.5176/2251-1679_CGAT15.50
Intelligent Techniques for Data Mining 10.5176/2251-1679_CGAT15.51
Novel Physical Representations for the Visualisation of Science Data and Mathematics 10.5176/2251-1679_CGAT15.01
QR Code Based Augmented Reality Performance Evaluation and Its Application 10.5176/2251-1679_CGAT15.04
Interactive Three-Dimensional Model Reconstruction Using Kinect Sensor 10.5176/2251-1679_CGAT15.05
Digital Wonderland: An interactive walkway to do the album release for new singer 10.5176/2251-1679_CGAT15.07
Towards automatic enemy generation for 2D avatar-based action games: agent model and description language 10.5176/2251-1679_CGAT15.08
Object Detection in Emulated Console Games 10.5176/2251-1679_CGAT15.11
Introducing the Emergency Propagated Reference Network (EPRN) A Practical and Efficient Ad Hoc Network for Emergency Response 10.5176/2251-1679_CGAT15.12
A Proposed Architecture of Cloud Computing for Teaching and Education 10.5176/2251-1679_CGAT15.15
Web Based Bengali Phonetic Typing Toolkit 10.5176/2251-1679_CGAT15.16
 Developing Games for Measuring the Performance of Dynamic Balance 10.5176/2251-1679_CGAT15.17
 Camera-Based Heart Rate Estimation for Improved Interactive Gaming 10.5176/2251-1679_CGAT15.24
 Utilizing Sensor Platform as a Tool to Determine Stress by Game Genre 10.5176/2251-1679_CGAT15.25
Assessment of the Influence Caused by Random Events within a Real-Time Strategy Game Engine on a Game Bot Gameplay 10.5176/2251-1679_CGAT15.27
Utilising Average Calculations for Distinctive Use of Dual Quaternion Weight Painting for Believable Character Animation 10.5176/2251-1679_CGAT15.28
The Significance of Handling Multiple Resolution User Interface for Cross Platform Games 10.5176/2251-1679_CGAT15.30
ICT Based Advisory Mechanism to Control Occupational Ordeal: A Survey 10.5176/2251-1679_CGAT15.33
Ontology Based Approach for Diagnosis in Personalized Medicine 10.5176/2251-1679_CGAT15.34
Symbiosis, Game Agents and the Cloud 10.5176/2251-1679_CGAT15.35
Kinaesthetic Literacy Game 10.5176/2251-1679_CGAT15.36
 Scalable and Flexible Web Application Architectures 10.5176/2251-1679_CGAT15.37
3D Game Graphic Complexity Effects on Motion-Onset Visual Evoked Potentials 10.5176/2251-1679_CGAT15.39
The Efficacy of Digital Games to Teach Mathematics 10.5176/2251-1679_CGAT15.40
Motion-Onset Visual Evoked Potentials for Gaming 10.5176/2251-1679_CGAT15.41
Dynamic Context-Specific User Profiles by Regression Modelling 10.5176/2251-1679_CGAT15.42