2014 Accepted Papers

PAPER TITLEDOI#
A Linguistic Skills Acquisition Framework10.5176/2251-1679_CGAT14.02
Learning Arabic with Games10.5176/2251-1679_CGAT14.03
Towards an Understanding of the Relationship Between Keyed Performances and Procedural Enhancement in Character Animation10.5176/2251-1679_CGAT14.04
Transform Invariant Approach to Video Fingerprinting10.5176/2251-1679_CGAT14.05
VirtuaOM : Tangible Human-computer Interface for Collaborative Applications10.5176/2251-1679_CGAT14.07
Computational Approach to Train on Music Notations for Visually Impaired in Sri Lanka : Adaptive Music Trainer for Visually Impaired10.5176/2251-1679_CGAT14.09
Using Information Theory to Study the Efficiency and Capacity of Caching in the Computer Networks10.5176/2251-1679_CGAT14.11
3D Smart Asset for Virtual World Environment10.5176/2251-1679_CGAT14.13
A Conceptual Framework for Designing Active Video Games to Address Child Obesity10.5176/2251-1679_CGAT14.16
Real-Time Global Illumination for Games using Topological Information10.5176/2251-1679_CGAT14.17
Squishy Maps for Soft Body Modelling Using Generalised ChainMail10.5176/2251-1679_CGAT14.20
Adopting Virtual Production for Animated Filmaking10.5176/2251-1679_CGAT14.21
Establishing Resilient Connectivity Through IMS By Seamless Audio/Video Codec Switching10.5176/2251-1679_CGAT14.25
Use of SOA 3.0 in Private Cloud Security Gateway Service Design: In the Era of Big Data10.5176/2251-1679_CGAT14.27
Improving Shading Using Vectors10.5176/2251-1679_CGAT14.30
Collaborative E-learning Framework to Transform a Traditional Learning Environment10.5176/2251-1679_CGAT14.31
A Model for Defining Students’ Attitudes and Acceptance of Games in Learning10.5176/2251-1679_CGAT14.32
Game Design and Appeal: Designing for the User10.5176/2251-1679_CGAT14.33