Computer Games Multimedia and Allied Technologies - CGAT Conference

Prior Year’s Accepted Papers



Accepted Papers for 2017

PAPER TITLE DOI#

An Aspect-Based Classification of Real-Time Strategy Game Worlds 
10.5176/2251-1679_CGAT17.3

The G4M3 Model: An eBusiness Model for New Video Game Development Companies 
10.5176/2251-1679_CGAT17.4

Games Industry Adaptive Roadmap Results of the European Union CRe-AM Project for the Games Industry 
10.5176/2251-1679_CGAT17.6

Topical User Profiling from Twitter for Point of Interest (POI) Recommendation in an Augmented Reality View 
10.5176/2251-1679_CGAT17.7

A Model for Improving  Serious Game Player Immersion via Symbiotic Agents, Natural Language Processing, and Facial Expression Analysis 
10.5176/2251-1679_CGAT17.8

Symbiosis and Psychology Influenced Learning 
10.5176/2251-1679_CGAT17.9

Human Motion Matching for Assisting Standard Thai Folk Dance Learning 
10.5176/2251-1679_CGAT17.11

A Scalable Platform for Visualization Using the Cloud 
10.5176/2251-1679_CGAT17.12

Wireless Biosensor Network for Continuous Health Monitoring 
10.5176/2251-1679_CGAT17.13

Social Network Anonymity using Ant Colony Systems 
10.5176/2251-1679_CGAT17.19

An Automated Approach for Screening Microaneurysms and Exudates of NPDR Patient 
10.5176/2251-1679_CGAT17.21

Designing Simulation Game Based on Association Rule Mining to Promote Road Safety in Thailand 
10.5176/2251-1679_CGAT17.22

Adaptive Communication Membranes for the Symbiotic Game Agent 
10.5176/2251-1679_CGAT17.23

Improvement of Behavior and Reading Skills using Adaptive Intervention with Narrative Contents Development of Adaptive Behavior Training Game Platform (ABTGP) 
10.5176/2251-1679_CGAT17.24

Accepted Papers for 2016

PAPER TITLE DOI#
Effect of Constraints on Evolving Behavior Trees for Game AI 10.5176/2251-1679_CGAT16.2
Accurate Image-Space Environment Reflections in Real-Time 10.5176/2251-1679_CGAT16.3
Collaborative 3D Art 10.5176/2251-1679_CGAT16.4
Does Knowledge Matter?: Efficiency of Routing Delay under Imperfect Knowledge in Online Social Networks 10.5176/2251-1679_CGAT16.5
Designing HTML5 LexiFun: Japanese learning can be fun for all 10.5176/2251-1679_CGAT16.6
Mobile Lost-Prevention Mechanism Based on Android System No DOI
Integrating Scientific Publication into an Applied Gaming Ecosystem 10.5176/2251-1679_CGAT16.9
An avatar-based reminder application for medication adherence 10.5176/2251-1679_CGAT16.10
Mysteries of Palms No DOI
Using Multimedia as an Education Tool No DOI
Feasibility of Physiotherapy Exercise Capturing using a Low-Cost Motion Capture System 10.5176/2251-1679_CGAT16.16
Serious Game Development: Reverse Cycle 10.5176/2251-1679_CGAT16.17
Ontology-based Multimedia Edutainment System for Assisting Children with Intellectual Challenges 10.5176/2251-1679_CGAT16.19
Development of a Social Game Module to Enhance Usability of Healthy Behavior Persuasion System 10.5176/2251-1679_CGAT16.22
A Gaming Approach to Teach Java Programming 10.5176/2251-1679_CGAT16.23
Personalization of Recommendation Diversification 10.5176/2251-1679_CGAT16.24
Supervised Learning Approach for Classification of Sri Lankan Music based on Music Structure Similarity 10.5176/2251-1679_CGAT16.25

Accepted Papers for 2015

PAPER TITLE DOI#

Vectorpixels for Visualisation of Photographic Images
 10.5176/2251-1679_CGAT15.50

Intelligent Techniques for Data Mining
 10.5176/2251-1679_CGAT15.51

Novel Physical Representations for the Visualisation of Science Data and Mathematics
 10.5176/2251-1679_CGAT15.01

QR Code Based Augmented Reality Performance Evaluation and Its Application
 10.5176/2251-1679_CGAT15.04

Interactive Three-Dimensional Model Reconstruction Using Kinect Sensor
 10.5176/2251-1679_CGAT15.05

Digital Wonderland: An interactive walkway to do the album release for new singer
 10.5176/2251-1679_CGAT15.07

Towards automatic enemy generation for 2D avatar-based action games: agent model and description language
 10.5176/2251-1679_CGAT15.08

Object Detection in Emulated Console Games
 10.5176/2251-1679_CGAT15.11

Introducing the Emergency Propagated Reference Network (EPRN) A Practical and Efficient Ad Hoc Network for Emergency Response
 10.5176/2251-1679_CGAT15.12

A Proposed Architecture of Cloud Computing for Teaching and Education
 10.5176/2251-1679_CGAT15.15

Web Based Bengali Phonetic Typing Toolkit
 10.5176/2251-1679_CGAT15.16

 Developing Games for Measuring the Performance of Dynamic Balance
 10.5176/2251-1679_CGAT15.17

 Camera-Based Heart Rate Estimation for Improved Interactive Gaming
 10.5176/2251-1679_CGAT15.24

 Utilizing Sensor Platform as a Tool to Determine Stress by Game Genre
 10.5176/2251-1679_CGAT15.25

Assessment of the Influence Caused by Random Events within a Real-Time Strategy Game Engine on a Game Bot Gameplay
 10.5176/2251-1679_CGAT15.27

Utilising Average Calculations for Distinctive Use of Dual Quaternion Weight Painting for Believable Character Animation
 10.5176/2251-1679_CGAT15.28

The Significance of Handling Multiple Resolution User Interface for Cross Platform Games
 10.5176/2251-1679_CGAT15.30

ICT Based Advisory Mechanism to Control Occupational Ordeal: A Survey
 10.5176/2251-1679_CGAT15.33

Ontology Based Approach for Diagnosis in Personalized Medicine
 10.5176/2251-1679_CGAT15.34

Symbiosis, Game Agents and the Cloud
 10.5176/2251-1679_CGAT15.35

Kinaesthetic Literacy Game
 10.5176/2251-1679_CGAT15.36

 Scalable and Flexible Web Application Architectures
 10.5176/2251-1679_CGAT15.37

3D Game Graphic Complexity Effects on Motion-Onset Visual Evoked Potentials
 10.5176/2251-1679_CGAT15.39

The Efficacy of Digital Games to Teach Mathematics
 10.5176/2251-1679_CGAT15.40

Motion-Onset Visual Evoked Potentials for Gaming
 10.5176/2251-1679_CGAT15.41

Dynamic Context-Specific User Profiles by Regression Modelling
 10.5176/2251-1679_CGAT15.42

Accepted Papers for 2014

PAPER TITLE DOI#

A Linguistic Skills Acquisition Framework
10.5176/2251-1679_CGAT14.02

Learning Arabic with Games
10.5176/2251-1679_CGAT14.03

Towards an Understanding of the Relationship Between Keyed Performances and Procedural Enhancement in Character Animation
10.5176/2251-1679_CGAT14.04

Transform Invariant Approach to Video Fingerprinting
10.5176/2251-1679_CGAT14.05

VirtuaOM : Tangible Human-computer Interface for Collaborative Applications
10.5176/2251-1679_CGAT14.07

Computational Approach to Train on Music Notations for Visually Impaired in Sri Lanka : Adaptive Music Trainer for Visually Impaired
10.5176/2251-1679_CGAT14.09

Using Information Theory to Study the Efficiency and Capacity of Caching in the Computer Networks
10.5176/2251-1679_CGAT14.11

3D Smart Asset for Virtual World Environment
10.5176/2251-1679_CGAT14.13

A Conceptual Framework for Designing Active Video Games to Address Child Obesity
10.5176/2251-1679_CGAT14.16

Real-Time Global Illumination for Games using Topological Information
10.5176/2251-1679_CGAT14.17

Squishy Maps for Soft Body Modelling Using Generalised ChainMail
10.5176/2251-1679_CGAT14.20

Adopting Virtual Production for Animated Filmaking
10.5176/2251-1679_CGAT14.21

Establishing Resilient Connectivity Through IMS By Seamless Audio/Video Codec Switching
10.5176/2251-1679_CGAT14.25

Use of SOA 3.0 in Private Cloud Security Gateway Service Design: In the Era of Big Data
10.5176/2251-1679_CGAT14.27

Improving Shading Using Vectors
10.5176/2251-1679_CGAT14.30

Collaborative E-learning Framework to Transform a Traditional Learning Environment
10.5176/2251-1679_CGAT14.31

A Model for Defining Students' Attitudes and Acceptance of Games in Learning
10.5176/2251-1679_CGAT14.32

Game Design and Appeal: Designing for the User
10.5176/2251-1679_CGAT14.33

Accepted Papers for 2013

PAPER TITLE DOI#
Space Filling: A New Algorithm for Procedural Creation of Game Assets 10.5176/2251-1679_CGAT13.01
Digital Game Based Learning Framework for Jawi Character Formation 10.5176/2251-1679_CGAT13.02
RFID Smart Band-Aid for Elders 10.5176/2251-1679_CGAT13.07
Technology Enhanced Interaction Framework 10.5176/2251-1679_CGAT13.08
Stereoscopic 3D Rendering Engine for 2D Games 10.5176/2251-1679_CGAT13.09
The Design of a Cognitive Game: Uncovering Player Strategies in the Hot Hand Game 10.5176/2251-1679_CGAT13.10
How the Time Banks Help Elderlies in Taiwan Local Community 10.5176/2251-1679_CGAT13.12
Automated Regression Testing of Video Games 10.5176/2251-1679_CGAT13.16
Disaster Emotions: A Bilingual Sentiment and Affect Analysis of Disaster Tweets 10.5176/2251-1679_CGAT13.19
Characterizing Behavior and Features of Participants and Observers during Disaster on Twitter 10.5176/2251-1679_CGAT13.20
Cloud Computing Monitoring Gateway for Big Data Secured Analysis using Live Signature – TPALM  10.5176/2251-1679_CGAT13.21
Graph-based data structures of computer games 10.5176/2251-1679_CGAT13.22
Power Management Through Seamless Audio/Video Call Switching Using IMS 10.5176/2251-1679_CGAT13.25
Audience Feedback For Radio On Real Time Using Mobile Phone Through IMS 10.5176/2251-1679_CGAT13.26
Automated Content Based Audio Monitoring Approach for Radio Broadcasting 10.5176/2251-1679_CGAT13.28
Cloud Computing Monitoring Gateway for Secured Session Management of Big Data Analytic Sessions 10.5176/2251-1679_CGAT13.29
Non-simultaneous human like artificial intelligence game bot movements 10.5176/2251-1679_CGAT13.30
A Real-Time Emotion Mirror System 10.5176/2251-1679_CGAT13.31
Cloud Computing: Analysis using Stochastic Process 10.5176/2251-1679_CGAT13.33
High-Polygon Modeling Teaching Techniques, Postmortem of Advanced Modeling and Lighting Class 10.5176/2251-1679_CGAT13.34
Models and Applications of Cooperated Analytical and Heuristical Approaches in a HOSVD-Based Framework 10.5176/2251-1679_CGAT13.35
Understanding Stroke Patients' Needs for Designing User-Centered Rehabilitative Games 10.5176/2251-1679_CGAT13.36

Accepted Papers for 2012

PAPER TITLE DOI#

Immersion: The Challenge for Commodity Gaming
10.5176/2251-1679_CGAT08

A Perception Simulation Architecture for Plot Generation of Emergent Storytelling
10.5176/2251-1679_CGAT12

Low Cost 3D Immersive Telepresence for Survaillance, Planning, Maneuring : 3D-COP
10.5176/2251-1679_CGAT31

Beyond the Screen: What we can Learn about Game Design from Audio-Based Games
10.5176/2251-1679_CGAT06

Complexity at the Cost of Control in Game Design?
10.5176/2251-1679_CGAT15

Methods of Creating Destructible Assets for Video Games
10.5176/2251-1679_CGAT04

Assessing Cognitive State to Investigate Users’ Experience During Game Play: A Neuroeducative Perspective
10.5176/2251-1679_CGAT16

Mobile Augmented Reality Advertisement for Android Platform
10.5176/2251-1679_CGAT18

Be The Controller: A Kinect Tool Kit for Video Game Control – Recognition of Human Motion using Skeletal Relational Angles
10.5176/2251-1679_CGAT23

An Emergent Avoidance Algorithm for Autonomous Agents
10.5176/2251-1679_CGAT09

A Method for Comparing NPC Social Ability
10.5176/2251-1679_CGAT13

The Path to an Adaptive Balanced RTS Algorithm Based on Player-Behavior Observations
10.5176/2251-1679_CGAT14

A Videogame for Stress Management: Effects of Physical Similarity between the Player and Game Character on Learning How to Manage Stress
10.5176/2251-1679_CGAT33

Video Games in Education
10.5176/2251-1679_CGAT34

The Impact on Student Learning Outcomes of Video When Used as a Primary Teaching Tool in the Internet Hybrid Classroom
10.5176/2251-1679_CGAT11

Serious Games and Virtual Simulations Debriefing Using a Social Networking Tool
10.5176/2251-1679_CGAT10

Games for Cognitive Rehabilitation
10.5176/2251-1679_CGAT24

A Review of Serious Game for Autism Children
10.5176/2251-1679_CGAT30

Mapping: An Improved Workflow for High-Fidelity Model Textures and Correlating Output Maps for High Fidelity Models
10.5176/2251-1679_CGAT03

Simulation of Sound Wave Propagation With Damping for Realistic Sound rendering for Games and Interactive Applications
10.5176/2251-1679_CGAT07

The Use of Hair Dynamics to Produce Life-Like and Believable Character Animations in a Short Length of Time
10.5176/2251-1679_CGAT21

Which Cloud is the Right One?
10.5176/2251-1679_CGAT22

Revenue Models in Cloud Computing
10.5176/2251-1679_CCV03

Comparison of Different Revenue Models in SaaS
10.5176/2251-1679_CCV04

Cloud Computing Security Gateway Proposed Service Architecture
10.5176/2251-1679_CCV08

Study of Radio Frequency Identification (RFID) Dynamic Code Resolution Services
10.5176/2251-1679_CGAT17

Accepted Papers for 2011

PAPER TITLE DOI#

 A Fast Channel Switching System for IPTV based on Multi-channel Preview
 10.5176/978-981-08-8227-3_cgat11-11

 A new AR user interface suitable for design space planning in the festival
 10.5176/978-981-08-8227-3_cgat11-9

 A novel method of teaching 3D game development to fresher students
 10.5176/978-981-08-8227-3_cgat11-7

 A Snooker Game with the Collision Detection Formulae
 10.5176/978-981-08-8227-3_cgat11-5

 An Efficient Peer Selection Algorithm for Fast Channel Switching on Internet TV
 10.5176/978-981-08-8227-3_cgat11-10

 Audience Perception of Computer Generated Human Facial Behaviour
 10.5176/978-981-08-8227-3_cgat11-17

 Classifying Agreement and Disagreement Level in Online Conversation
 10.5176/978-981-08-8227-3_cgat11-27

 Effect of Challenge, Control and Curiosity on Intrinsic Motivation in Computer Gaming for Learning
 10.5176/978-981-08-8227-3_cgat11-12

 Enhancing Computer Programming Fluency through Game Playing
 10.5176/978-981-08-8227-3_cgat11-8

 Evolving Tactical Plans for Strategy Games using Automated Red Teaming
 10.5176/978-981-08-8227-3_cgat11-19

 Gameflow and Playability as Models for Organizing Feedback from Remote Playtest
 10.5176/978-981-08-8227-3_cgat11-24

 Immersive Technologies and Personalised Learning: The Influence of Games-related Technologies on 21st Century Learning
 10.5176/978-981-08-8227-3_cgat11-20

 Impact of Flow on Exploratory Learning Behavior in Gaming and Learning Achievement
 10.5176/978-981-08-8227-3_cgat11-26

 Optimized Strategies for the Mastermind Game
 10.5176/978-981-08-8227-3_cgat11-3

 Reality, Gaming, and Ethnography Research
 10.5176/978-981-08-8227-3_cgat11-14

 Simulated Gaming Environment for Ethnography Research
 10.5176/978-981-08-8227-3_cgat11-13

 Sustainable Energy Powered Wireless Game Controller Using Electromagnetic Induction
 10.5176/978-981-08-8227-3_cgat11-4

 Teaching Creativity and Game Design: Postmortem on a Game Design and Testing Class
 10.5176/978-981-08-8227-3_cgat11-2

 X-factor in A Multimedia Engagement Behaviour The NEMD Model (Norma™ Engagement Multimedia Design Model)
 10.5176/978-981-08-8644-8

Accepted Papers for 2010

PAPER TITLE DOI#

500 Gamers’ Access
10.5176/978-981-08-5480-5_033

A Design of Optimization Architecture and game Physics Engine for Mobile 3D Simulation Game
10.5176/978-981-08-5480-5_083

A Multi-Layered Flocking System for Crowd Simulation
10.5176/978-981-08-5480-5_053

An Artificial Intelligence Player for the Game of Inverse Chess
10.5176/978-981-08-5480-5_108

An Event-Based Data Collection Engine for Serious Games
10.5176/978-981-08-5480-5_018

Analysis of Advanced Encryption Standards
10.5176/978-981-08-5480-5_121

Application of Mesh Morphing Techniques in Modelling 3D Objects
10.5176/978-981-08-5480-5_048

Blender and Immersive Gaming in a Hemispherical Dome
10.5176/978-981-08-5480-5_003

Capturing Player Experience with Post-Game Commentaries
10.5176/978-981-08-5480-5_085

Casual gaming as a means to raise awareness of vector borne disease risks
10.5176/978-981-08-5480-5_101

Cinematics and Narratives: Development of a Prototype System
10.5176/978-981-08-5480-5_026

CoDePA Studio: Adding Explicit Support for Behavior Variants in Authoring Games
10.5176/978-981-08-5480-5_090

Collaborative Educational Game for Thai Primary School Students
10.5176/978-981-08-5480-5_068

Creating social, physical, and authoring games
10.5176/978-981-08-5480-5_107

Customisation and Preferences in Adaptive Game-based Learning
10.5176/978-981-08-5480-5_078

Dr. Chestr: Computerized Host Encouraging Students to Review
10.5176/978-981-08-5480-5_104

Evolutionary Methodologies in Game Environments
10.5176/978-981-08-5480-5_112

Exploring Interpersonal Touch-Based Interaction and Player Socialization in Prism Squad: GO!
10.5176/978-981-08-5480-5_103

Fully-Adaptive bots for First-Person Shooter Games
10.5176/978-981-08-5480-5_077

Game Programmers with Secure Coding
10.5176/978-981-08-5480-5_043

Games, Virtual Worlds and Social Networking Development Trends
10.5176/978-981-08-5480-5_052

Generating Conversation Dialogues for Chatbots Using Website
10.5176/978-981-08-5480-5_065

GPU-Based multi-view rendering
10.5176/978-981-08-5480-5_062

Improving Performance of Online Game Services via Graphic Processor: An Empirical Investigation
10.5176/978-981-08-5480-5_028

Improving the Animation of Virtual Humans (VH) by Embedding Human Emotions, Moods and Personality
10.5176/978-981-08-5480-5_061

JuryAPI: Secure Client-Side-Only Multiplayer Gaming API
10.5176/978-981-08-5480-5_073

Learning as an adventure: how online video gaming values can recreate the traditional classroom
10.5176/978-981-08-5480-5_116

Legal rights to items in the virtual space – avatars and other creatures
10.5176/978-981-08-5480-5_111

Mining Human Shape Perception with Role Playing Games
10.5176/978-981-08-5480-5_088

Multicast Delivery of IPTV Over the Internet
10.5176/978-981-08-5480-5_055

Networked Games based on Web Services
10.5176/978-981-08-5480-5_072

Overcoming Tracking Points Limitation for Human Motion Detection with The Wii Camera
10.5176/978-981-08-5480-5_079

Pandemic Preparedness Training for Schools (PTS)
10.5176/978-981-08-5480-5_rp122

Perception Enhanced Virtual Environment for Maritime Applications
10.5176/978-981-08-5480-5_082

Personalized Agent with a Visual Cue for Personality
10.5176/978-981-08-5480-5_086

Player Classification Using a Meta-Clustering Approach
10.5176/978-981-08-5480-5_071

Quality Simplification of 3D Polygonal Model Using Quadric Error Metric Through MAYA API
10.5176/978-981-08-5480-5_038

Re-Constructing History in World of Temasek
10.5176/978-981-08-5480-5_066

SCRABLER: A Novel Game Programming in GNU/Linux
10.5176/978-981-08-5480-5_035

SMART LEARNING OBJECTS FOR UBIQUITOUS LEARNING ENVIRONMENT
10.5176/978-981-08-5480-5_084

The Design and Implementation of a Testbed for Comparative Game AI Studies
10.5176/978-981-08-5480-5_050

The Influence of Art Concepts on Visual Communication in Games
10.5176/978-981-08-5480-5_049

The Living Line-A New Technology for Asian Animation
10.5176/978-981-08-5480-5_020

The need for a New Game in Learning
10.5176/978-981-08-5480-5_021

The Use of Interactive Simulations to Affect Driving Behaviour
10.5176/978-981-08-5480-5_102

Towards Teaching Secondary School Physics in an Immersive 3D Game Environment
10.5176/978-981-08-5480-5_069

ToyBox Futuristi:An Expression of Futurism via Digital Puppetry
10.5176/978-981-08-5480-5_058

Using a Game Engine to Integrate Experimental, Field, and Simulation Data for Science Education: You Are the Scientist!
10.5176/978-981-08-5480-5_100

Using Java and Open GL demonstrations to illustrate mathematical results in a Games Programming Lecture
10.5176/978-981-08-5480-5_110

Video Game Design Method for Novice
10.5176/978-981-08-5480-5_030

Video Games and Education: An Australian Perspective
10.5176/978-981-08-5480-5_034

“Games are fun and aren’t just for boys” An Assessment of Female Game Players use and playing habits of Video Games
10.5176/978-981-08-5480-5_064

Accepted Papers for 2009

PAPER TITLE DOI#

3D Visualization and Animation of Crowd Simulation Using a Game Engine
10.5176/978-981-08-3190-5_455

Agent-Based Simulation for Infrastructure Protection and Emergency Evacuation Training
10.5176/978-981-08-3190-5_CGAT16

Automatic Level Difficulty Adjustment in Platform Games Using Genetic Algorithm Based Methodology
10.5176/978-981-08-3190-5_482

Automatically Adjusting Player Models for Given Stories in Role-Playing Games
10.5176/978-981-08-3190-5_427

Benefiting from Computer Games in Learning Science from Teachers’ Perspective: Is It Possible?
10.5176/978-981-08-3190-5_CGAT6

Case Study: an Artist’s Residency within a Singaporean Gaming Company
10.5176/978-981-08-3190-5_CGAT1

Cellular Flocking: Improving the performance of Agent Based Crowds
10.5176/978-981-08-3190-5_314

Character Animation: Learning From Feature Film Techniques
10.5176/978-981-08-3190-5_460

Cheshire: Towards an Alice Based Game Development Tool
10.5176/978-981-08-3190-5_468

Creating Behavior Authoring Environment for Everyday Users
10.5176/978-981-08-3190-5_391

Deriving Displacement from a 3 axis Accelerometer
10.5176/978-981-08-3190-5_CGAT17

Design and Implementation of Intelligent Physics System
10.5176/978-981-08-3190-5_425

Driver Behaviour Analysis in a Simulated Environment
10.5176/978-981-08-3190-5_CGAT2

Efficient Connection Graph Generation for Waypoints in Virtual Environments
10.5176/978-981-08-3190-5_466

Heuristic-Based Learning in Abstraction Moving Target Search
10.5176/978-981-08-3190-5_457

Honesty in Meta-gaming
10.5176/978-981-08-3190-5_CGAT13

iDome: Immersive gaming with the Unity3D game engine
10.5176/978-981-08-3190-5_458

JeuxDeMots and PtiClic: games for vocabulary assessment and lexical acquisition
10.5176/978-981-08-3190-5_CGAT9

New Texture Coordinate Representation Exploiting Texture Patch Formation
10.5176/978-981-08-3190-5_463

mni-directional Stereoscopic Fisheye Images for Immersive Hemispherical Dome Environments
10.5176/978-981-08-3190-5_453

Operative Series (OpS): a platform independent carrier mechanism for game accessibility and AI
10.5176/978-981-08-3190-5_484

Path-Finding with Motion Constraints in Real Time Strategies
10.5176/978-981-08-3190-5_415

Raising Heart Rate with Dance Pad Based Computer Games
10.5176/978-981-08-3190-5_454

Real-time Character Motion Control Using Data Gloves
10.5176/978-981-08-3190-5_473

Real-Time Imitation Based Learning for Commercial Fighting Games
10.5176/978-981-08-3190-5_301

Real-time Ship Motion Prediction System
10.5176/978-981-08-3190-5_470

Sentiment Recognition by Rule Extraction from Support Vector Machines
10.5176/978-981-08-3190-5_CGAT3

SHASPA – INTELLIGENT SHARED SPACES BUILDING WORLDS WITHOUT BOUNDARIES
10.5176/978-981-08-3190-5_483

Skill-mirroring control systems
10.5176/978-981-08-3190-5_CGAT18

Surface Normal Data Compression Using XOR-based Prediction
10.5176/978-981-08-3190-5_461

The Asian Mule in Cyberspace: Building Game Controllers from Locally Appropriate Materials
10.5176/978-981-08-3190-5_CGAT19

The Colour Variables of Visual Unrealisms in Computer Games
10.5176/978-981-08-3190-5_CGAT5

The Educational Value of Metaphorical FPS Games
10.5176/978-981-08-3190-5_CGAT7

The Music and Emotion Driven Game Engine: Ideas and Games
10.5176/978-981-08-3190-5_Workshop2

The Use of Narrative in the Prototyping of Serious Games for Criminal Investigation
10.5176/978-981-08-3190-5_477

Towards an Evenly Match Opponent AI in Turn-based Strategy Games
10.5176/978-981-08-3190-5_290

Video Games Design and Development: The challenges of relevance and delivery against an evolving professional landscape
10.5176/978-981-08-3190-5_CGAT8

Virtual Hair Attachment: A Novel Approac
10.5176/978-981-08-3190-5_CGAT14

Virtual Hair Simulation: A Performance Analysis Based on Geometric Representations
10.5176/978-981-08-3190-5_CGAT4

Visual Authoring Tool for Creating Visual Novel Games
10.5176/978-981-08-3190-5_CGAT15

Accepted Papers for 2008

PAPER TITLE DOI#

3D real time: the artists non material worlds
10.5176/978-981-08-8227-3_cgat08-51

A case study on fun and usability in learning through play: Implications to the design principles of children’s computer games
10.5176/978-981-08-8227-3_cgat08-27

A Practical Cost Estimation Process for Game Development Project Management in Small Studios
10.5176/978-981-08-8227-3_cgat08-36


A Survey of 3D Articulated Figure Animation

10.5176/978-981-08-8227-3_cgat08-7


A SVM-based AI Design for Interactive Gaming
10.5176/978-981-08-8227-3_cgat08-41


A Transaction Consistency Management Model for Mobile Databases
10.5176/978-981-08-8227-3_cgat08-62


AI Behavior Paradigm: Priority Encoded State Machine
10.5176/978-981-08-8227-3_cgat08-42


Allocating Right s in the World of MMORPGs
10.5176/978-981-08-8227-3_cgat08-33


An Evaluation of bots in Deathmatch FPS games using a Turing test Approac
10.5176/978-981-08-8227-3_cgat08-46


An Immersive Game-like Teaching Environment with Simulated Teacher and Hybrid World
10.5176/978-981-08-8227-3_cgat08-30


An Unusual Educational Game: Learning to Communicate?
10.5176/978-981-08-8227-3_cgat08-31


Analysis and Generation of Japanese Folktales Based on Vladimir Propp’s Methodology
10.5176/978-981-08-8227-3_cgat08-28


Analyzing Unreal Tournament 2004 Network Traffic Characteristics
10.5176/978-981-08-8227-3_cgat08-20


Attitude Change toward Online Gaming among Adolescent Players Based on Dissonance Theory: The Role of Threats and Justification of Effort
10.5176/978-981-08-8227-3_cgat08-37


Automating Game activities: a proposal based on experiments
10.5176/978-981-08-8227-3_cgat08-11


Battery Saving Methods for Mobile Game Development: Stage One
10.5176/978-981-08-8227-3_cgat08-60


Bounding Volume Hierarchies for Detecting Collision in Urban Simulation
10.5176/978-981-08-8227-3_cgat08-14


Computer Games and Digital Art : some early examples
10.5176/978-981-08-8227-3_cgat08-48


Consequences and Responsibilities of Video Game Addiction
10.5176/978-981-08-8227-3_cgat08-34


Cross Benefits Between Virtual Reality And Games
10.5176/978-981-08-8227-3_cgat08-26


Deconstructing a Neural Network
10.5176/978-981-08-8227-3_cgat08-40


Developing a Visual Design for Gaming Program
10.5176/978-981-08-8227-3_cgat08-59


Developing a Vocational Training Computer Game Workplace Simulator: The Vocational Game Project
10.5176/978-981-08-8227-3_cgat08-24


Developing Middle School and High School Computer Science Pedagogies that use Gaming and Collaborative Educational Paradigms
10.5176/978-981-08-8227-3_cgat08-57


Development of Artificial Intelliegence System for the Fighting Games using length technique
10.5176/978-981-08-8227-3_cgat08-45


Educational design of serious games – in the research field of computer-assisted language learning
10.5176/978-981-08-8227-3_cgat08-32


Edutainment in Disability Services
10.5176/978-981-08-8227-3_cgat08-25


Effects of Grief Play
10.5176/978-981-08-8227-3_cgat08-39


Enabling Pedagogical Considerations and Social Collaborative Learning in Online Environments
10.5176/978-981-08-8227-3_cgat08-52


Evaluating Second Life as a tool for collaborative scientific visualisation.
10.5176/978-981-08-8227-3_cgat08-22


Evaluation of New Collaboration method in Virtual Reality Game based on Human Haptic Emotion for Artificial Life Simulation
10.5176/978-981-08-8227-3_cgat08-55


Future Game AI
10.5176/978-981-08-8227-3_cgat08-6


Game Accessibility Implementation Model
10.5176/978-981-08-8227-3_cgat08-23


Game Development
10.5176/978-981-08-8227-3_cgat08-1


Game Programming and XNA in Software Engineering Education
10.5176/978-981-08-8227-3_cgat08-18


Games Authoring Tool for Existing Game Engines
10.5176/978-981-08-8227-3_cgat08-19


Genetic Terrain Programming An Aesthetic Approach to Terrain Generation
10.5176/978-981-08-8227-3_cgat08-43


Geometric Modelling in 3D Computer Graphics and Visualization
10.5176/978-981-08-8227-3_cgat08-15


Great Character Design: Tips for Creating, Popularizing and Monetizing Digital Characters
10.5176/978-981-08-8227-3_cgat08-63


Human Behavior Modeling for Crowd Simulations
10.5176/978-981-08-8227-3_cgat08-4


Infusing Principles of Learner-Centred Learning into Courseware Development: An Experience of Ngee Ann Polytechnic
10.5176/978-981-08-8227-3_cgat08-58


Interactive Digital Art through Chameleon Art
10.5176/978-981-08-8227-3_cgat08-49


Interactive Installation Art to Produce Inter-Subjective Encounters
10.5176/978-981-08-8227-3_cgat08-50


Interactive Multi-perspective Rendering via Ray-tracing
10.5176/978-981-08-8227-3_cgat08-16


Law and Pop: Regulation and Ruleplay in the online world of Popomundo
10.5176/978-981-08-8227-3_cgat08-35


Learning By Gaming: Using Local Fables to Teach English through Games
10.5176/978-981-08-8227-3_cgat08-29


Location-Aware Mobile Learning: A Digital Media-driven Experience
10.5176/978-981-08-8227-3_cgat08-53


Machinima – Game Skeleton, Movie Soul
10.5176/978-981-08-8227-3_cgat08-21


Networked Virtual Marionette Theater
10.5176/978-981-08-8227-3_cgat08-12


Player Adaptive Entertainment Computing
10.5176/978-981-08-8227-3_cgat08-5


Real-Time Crowd Simulations for Interactive Virtual Environments
10.5176/978-981-08-8227-3_cgat08-8


Realtime 3D in Game Engines: Rendering, Animation & Interaction
10.5176/978-981-08-3190-5_Workshop1


Scalable Coding and Transmission of Meshes using MESHGRID
10.5176/978-981-08-8227-3_cgat08-17


Simple and Effective Topics in Software Games Engineering Courses 15
10.5176/978-981-08-8227-3_cgat08-2


Smart Buildings and Intergrating Real and Virtual Worlds
10.5176/978-981-08-8227-3_cgat08-64


Study of Moving Target Search Algorithms in Gaming Scenarios
10.5176/978-981-08-8227-3_cgat08-47


Terrain Modelling and Rendering
10.5176/978-981-08-8227-3_cgat08-3


The Development of a Gaming Environment for Teaching Integrated Building Systems and Sustainable Design
10.5176/978-981-08-8227-3_cgat08-56

The Effect of Computer Games on Hormonal Changes in Adolescent Boys
10.5176/978-981-08-8227-3_cgat08-38


The Effectiveness of 2D and 3D embodied presentation agents for in-flight safety presentation
10.5176/978-981-08-8227-3_cgat08-9

Virtual Reality Musical Museum
10.5176/978-981-08-8227-3_cgat08-54


Visual Unrealism in Computer Games
10.5176/978-981-08-8227-3_cgat08-13


The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game
10.5176/978-981-08-8227-3_cgat08-61


Wissenheim Worlds – a Massively Multi-User Environment Focused on E-Action-Learning
10.5176/978-981-08-3190-5_CGAT12