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Best Paper Awards 2017

Best Research Paper 

Assoc. Prof. Fatma Meawed
University of Glasgow, Singapore

Ghada Ahmed
German University in Cairo, Egypt

Best Student Paper 

Mr. Damijan Novak
UM FERI Maribor, Slovenia


Best Paper Awards 2016

Best Research Paper 

Dr. Moutaz Saleh and Dr.Jihad Mohamad Alja'Am
Qatar University

Best Student Paper 

Mr. Kevin Anthony Jones
Nanyang Technological University


Best Paper Awards 2015

Best Research Paper

Prof. Boumediene Belkhouche
United Arab Emirates University

Best Student Paper

Mr. Laurent Noel
Université Paris-Est Marne-la-Vallée

Ms. Siti Noraishah Musa
Multimedia University


 Indexed By

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Conference Proceedings have been indexed (since 2008) by  

Prior Year's Accepted Papers

2017 2016 2015 2014 2013  2012 2011 2010
2009 2008

2012 Accepted Papers

Immersion: The Challenge for Commodity Gaming 10.5176/2251-1679_CGAT08
A Perception Simulation Architecture for Plot Generation of Emergent Storytelling 10.5176/2251-1679_CGAT12
Low Cost 3D Immersive Telepresence for Survaillance, Planning, Maneuring : 3D-COP 10.5176/2251-1679_CGAT31
Beyond the Screen: What we can Learn about Game Design from Audio-Based Games 10.5176/2251-1679_CGAT06
Complexity at the Cost of Control in Game Design? 10.5176/2251-1679_CGAT15
Methods of Creating Destructible Assets for Video Games 10.5176/2251-1679_CGAT04
Assessing Cognitive State to Investigate Users’ Experience During Game Play: A Neuroeducative Perspective 10.5176/2251-1679_CGAT16
Mobile Augmented Reality Advertisement for Android Platform 10.5176/2251-1679_CGAT18
Be The Controller: A Kinect Tool Kit for Video Game Control - Recognition of Human Motion using Skeletal Relational Angles 10.5176/2251-1679_CGAT23
An Emergent Avoidance Algorithm for Autonomous Agents 10.5176/2251-1679_CGAT09
A Method for Comparing NPC Social Ability 10.5176/2251-1679_CGAT13
The Path to an Adaptive Balanced RTS Algorithm Based on Player-Behavior Observations 10.5176/2251-1679_CGAT14
A Videogame for Stress Management: Effects of Physical Similarity between the Player and Game Character on Learning How to Manage Stress 10.5176/2251-1679_CGAT33
Video Games in Education 10.5176/2251-1679_CGAT34
The Impact on Student Learning Outcomes of Video When Used as a Primary Teaching Tool in the Internet Hybrid Classroom 10.5176/2251-1679_CGAT11
Serious Games and Virtual Simulations Debriefing Using a Social Networking Tool 10.5176/2251-1679_CGAT10
Games for Cognitive Rehabilitation 10.5176/2251-1679_CGAT24
A Review of Serious Game for Autism Children 10.5176/2251-1679_CGAT30
Mapping: An Improved Workflow for High-Fidelity Model Textures and Correlating Output Maps for High Fidelity Models 10.5176/2251-1679_CGAT03
Simulation of Sound Wave Propagation With Damping for Realistic Sound rendering for Games and Interactive Applications 10.5176/2251-1679_CGAT07
The Use of Hair Dynamics to Produce Life-Like and Believable Character Animations in a Short Length of Time 10.5176/2251-1679_CGAT21
Which Cloud is the Right One? 10.5176/2251-1679_CGAT22
Revenue Models in Cloud Computing 10.5176/2251-1679_CCV03
Comparison of Different Revenue Models in SaaS 10.5176/2251-1679_CCV04
Cloud Computing Security Gateway Proposed Service Architecture 10.5176/2251-1679_CCV08
Study of Radio Frequency Identification (RFID) Dynamic Code Resolution Services 10.5176/2251-1679_CGAT17

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