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GSTF


Best Paper Awards 2016

Best Research Paper 

Dr. Moutaz Saleh and Dr.Jihad Mohamad Alja'Am
Qatar University
 

Best Student Paper 

Mr. Kevin Anthony Jones
Nanyang Technological University
Singapore

 

Best Paper Awards 2015

Best Research Paper

Prof. Boumediene Belkhouche
United Arab Emirates University
UAE
 

Best Student Paper

Mr. Laurent Noel
Université Paris-Est Marne-la-Vallée
France

Ms. Siti Noraishah Musa
Multimedia University
Malaysia


 


Conference Proceedings have been indexed (since 2008) by  

Prior Year's Accepted Papers


2016 2015 2014 2013 2012 2011  2010
2009 2008

2010 Accepted Papers

PAPER TITLE DOI#
500 Gamers’ Access 10.5176/978-981-08-5480-5_033
A Design of Optimization Architecture and game Physics Engine for Mobile 3D Simulation Game 10.5176/978-981-08-5480-5_083
A Multi-Layered Flocking System for Crowd Simulation 10.5176/978-981-08-5480-5_053
An Artificial Intelligence Player for the Game of Inverse Chess 10.5176/978-981-08-5480-5_108
An Event-Based Data Collection Engine for Serious Games 10.5176/978-981-08-5480-5_018
Analysis of Advanced Encryption Standards 10.5176/978-981-08-5480-5_121
Application of Mesh Morphing Techniques in Modelling 3D Objects 10.5176/978-981-08-5480-5_048
Blender and Immersive Gaming in a Hemispherical Dome 10.5176/978-981-08-5480-5_003
Capturing Player Experience with Post-Game Commentaries 10.5176/978-981-08-5480-5_085
Casual gaming as a means to raise awareness of vector borne disease risks 10.5176/978-981-08-5480-5_101
Cinematics and Narratives: Development of a Prototype System 10.5176/978-981-08-5480-5_026
CoDePA Studio: Adding Explicit Support for Behavior Variants in Authoring Games 10.5176/978-981-08-5480-5_090
Collaborative Educational Game for Thai Primary School Students 10.5176/978-981-08-5480-5_068
Creating social, physical, and authoring games 10.5176/978-981-08-5480-5_107
Customisation and Preferences in Adaptive Game-based Learning 10.5176/978-981-08-5480-5_078
Dr. Chestr: Computerized Host Encouraging Students to Review 10.5176/978-981-08-5480-5_104
Evolutionary Methodologies in Game Environments 10.5176/978-981-08-5480-5_112
Exploring Interpersonal Touch-Based Interaction and Player Socialization in Prism Squad: GO! 10.5176/978-981-08-5480-5_103
Fully-Adaptive bots for First-Person Shooter Games 10.5176/978-981-08-5480-5_077
Game Programmers with Secure Coding 10.5176/978-981-08-5480-5_043
Games, Virtual Worlds and Social Networking Development Trends 10.5176/978-981-08-5480-5_052
Generating Conversation Dialogues for Chatbots Using Website 10.5176/978-981-08-5480-5_065
GPU-Based multi-view rendering 10.5176/978-981-08-5480-5_062
Improving Performance of Online Game Services via Graphic Processor: An Empirical Investigation 10.5176/978-981-08-5480-5_028
Improving the Animation of Virtual Humans (VH) by Embedding Human Emotions, Moods and Personality 10.5176/978-981-08-5480-5_061
JuryAPI: Secure Client-Side-Only Multiplayer Gaming API 10.5176/978-981-08-5480-5_073
Learning as an adventure: how online video gaming values can recreate the traditional classroom 10.5176/978-981-08-5480-5_116
Legal rights to items in the virtual space – avatars and other creatures 10.5176/978-981-08-5480-5_111
Mining Human Shape Perception with Role Playing Games 10.5176/978-981-08-5480-5_088
Multicast Delivery of IPTV Over the Internet 10.5176/978-981-08-5480-5_055
Networked Games based on Web Services 10.5176/978-981-08-5480-5_072
Overcoming Tracking Points Limitation for Human Motion Detection with The Wii Camera 10.5176/978-981-08-5480-5_079
Pandemic Preparedness Training for Schools (PTS) 10.5176/978-981-08-5480-5_rp122
Perception Enhanced Virtual Environment for Maritime Applications 10.5176/978-981-08-5480-5_082
Personalized Agent with a Visual Cue for Personality 10.5176/978-981-08-5480-5_086
Player Classification Using a Meta-Clustering Approach 10.5176/978-981-08-5480-5_071
Quality Simplification of 3D Polygonal Model Using Quadric Error Metric Through MAYA API 10.5176/978-981-08-5480-5_038
Re-Constructing History in World of Temasek 10.5176/978-981-08-5480-5_066
SCRABLER: A Novel Game Programming in GNU/Linux 10.5176/978-981-08-5480-5_035
SMART LEARNING OBJECTS FOR UBIQUITOUS LEARNING ENVIRONMENT 10.5176/978-981-08-5480-5_084
The Design and Implementation of a Testbed for Comparative Game AI Studies 10.5176/978-981-08-5480-5_050
The Influence of Art Concepts on Visual Communication in Games 10.5176/978-981-08-5480-5_049
The Living Line-A New Technology for Asian Animation 10.5176/978-981-08-5480-5_020
The need for a New Game in Learning 10.5176/978-981-08-5480-5_021
The Use of Interactive Simulations to Affect Driving Behaviour 10.5176/978-981-08-5480-5_102
Towards Teaching Secondary School Physics in an Immersive 3D Game Environment 10.5176/978-981-08-5480-5_069
ToyBox Futuristi:An Expression of Futurism via Digital Puppetry 10.5176/978-981-08-5480-5_058
Using a Game Engine to Integrate Experimental, Field, and Simulation Data for Science Education: You Are the Scientist! 10.5176/978-981-08-5480-5_100
Using Java and Open GL demonstrations to illustrate mathematical results in a Games Programming Lecture 10.5176/978-981-08-5480-5_110
Video Game Design Method for Novice 10.5176/978-981-08-5480-5_030
Video Games and Education: An Australian Perspective 10.5176/978-981-08-5480-5_034
“Games are fun and aren’t just for boys” An Assessment of Female Game Players use and playing habits of Video Games 10.5176/978-981-08-5480-5_064

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