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GSTF


Best Paper Awards 2017

Best Research Paper 

Assoc. Prof. Fatma Meawed
University of Glasgow, Singapore
 

Ghada Ahmed
German University in Cairo, Egypt
 

Best Student Paper 

Mr. Damijan Novak
UM FERI Maribor, Slovenia

 

Best Paper Awards 2016

Best Research Paper 

Dr. Moutaz Saleh and Dr.Jihad Mohamad Alja'Am
Qatar University
 

Best Student Paper 

Mr. Kevin Anthony Jones
Nanyang Technological University
Singapore

 

Best Paper Awards 2015

Best Research Paper

Prof. Boumediene Belkhouche
United Arab Emirates University
UAE
 

Best Student Paper

Mr. Laurent Noel
Université Paris-Est Marne-la-Vallée
France

Ms. Siti Noraishah Musa
Multimedia University
Malaysia


 


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Conference Proceedings have been indexed (since 2008) by  

Prior Year's Accepted Papers


2017 2016 2015 2014 2013 2012 2011 2010
 2009 2008

2009 Accepted Papers

PAPER TITLE DOI#
3D Visualization and Animation of Crowd Simulation Using a Game Engine 10.5176/978-981-08-3190-5_455
Agent-Based Simulation for Infrastructure Protection and Emergency Evacuation Training 10.5176/978-981-08-3190-5_CGAT16
Automatic Level Difficulty Adjustment in Platform Games Using Genetic Algorithm Based Methodology 10.5176/978-981-08-3190-5_482
Automatically Adjusting Player Models for Given Stories in Role-Playing Games 10.5176/978-981-08-3190-5_427
Benefiting from Computer Games in Learning Science from Teachers’ Perspective: Is It Possible? 10.5176/978-981-08-3190-5_CGAT6
Case Study: an Artist’s Residency within a Singaporean Gaming Company 10.5176/978-981-08-3190-5_CGAT1
Cellular Flocking: Improving the performance of Agent Based Crowds 10.5176/978-981-08-3190-5_314
Character Animation: Learning From Feature Film Techniques 10.5176/978-981-08-3190-5_460
Cheshire: Towards an Alice Based Game Development Tool 10.5176/978-981-08-3190-5_468
Creating Behavior Authoring Environment for Everyday Users 10.5176/978-981-08-3190-5_391
Deriving Displacement from a 3 axis Accelerometer 10.5176/978-981-08-3190-5_CGAT17
Design and Implementation of Intelligent Physics System 10.5176/978-981-08-3190-5_425
Driver Behaviour Analysis in a Simulated Environment 10.5176/978-981-08-3190-5_CGAT2
Efficient Connection Graph Generation for Waypoints in Virtual Environments 10.5176/978-981-08-3190-5_466
Heuristic-Based Learning in Abstraction Moving Target Search 10.5176/978-981-08-3190-5_457
Honesty in Meta-gaming 10.5176/978-981-08-3190-5_CGAT13
iDome: Immersive gaming with the Unity3D game engine 10.5176/978-981-08-3190-5_458
JeuxDeMots and PtiClic: games for vocabulary assessment and lexical acquisition 10.5176/978-981-08-3190-5_CGAT9
New Texture Coordinate Representation Exploiting Texture Patch Formation 10.5176/978-981-08-3190-5_463
Omni-directional Stereoscopic Fisheye Images for Immersive Hemispherical Dome Environments 10.5176/978-981-08-3190-5_453
Operative Series (OpS): a platform independent carrier mechanism for game accessibility and AI 10.5176/978-981-08-3190-5_484
Path-Finding with Motion Constraints in Real Time Strategies 10.5176/978-981-08-3190-5_415
Raising Heart Rate with Dance Pad Based Computer Games 10.5176/978-981-08-3190-5_454
Real-time Character Motion Control Using Data Gloves 10.5176/978-981-08-3190-5_473
Real-Time Imitation Based Learning for Commercial Fighting Games 10.5176/978-981-08-3190-5_301
Real-time Ship Motion Prediction System 10.5176/978-981-08-3190-5_470
Sentiment Recognition by Rule Extraction from Support Vector Machines 10.5176/978-981-08-3190-5_CGAT3
SHASPA – INTELLIGENT SHARED SPACES BUILDING WORLDS WITHOUT BOUNDARIES 10.5176/978-981-08-3190-5_483
Skill-mirroring control systems 10.5176/978-981-08-3190-5_CGAT18
Surface Normal Data Compression Using XOR-based Prediction 10.5176/978-981-08-3190-5_461
The Asian Mule in Cyberspace: Building Game Controllers from Locally Appropriate Materials 10.5176/978-981-08-3190-5_CGAT19
The Colour Variables of Visual Unrealisms in Computer Games 10.5176/978-981-08-3190-5_CGAT5
The Educational Value of Metaphorical FPS Games 10.5176/978-981-08-3190-5_CGAT7
The Music and Emotion Driven Game Engine: Ideas and Games 10.5176/978-981-08-3190-5_Workshop2
The Use of Narrative in the Prototyping of Serious Games for Criminal Investigation 10.5176/978-981-08-3190-5_477
Towards an Evenly Match Opponent AI in Turn-based Strategy Games 10.5176/978-981-08-3190-5_290
Video Games Design and Development: The challenges of relevance and delivery against an evolving professional landscape 10.5176/978-981-08-3190-5_CGAT8
Virtual Hair Attachment: A Novel Approac 10.5176/978-981-08-3190-5_CGAT14
Virtual Hair Simulation: A Performance Analysis Based on Geometric Representations 10.5176/978-981-08-3190-5_CGAT4
Visual Authoring Tool for Creating Visual Novel Games 10.5176/978-981-08-3190-5_CGAT15

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