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GSTF


Best Paper Awards 2017

Best Research Paper 

Assoc. Prof. Fatma Meawed
University of Glasgow, Singapore
 

Ghada Ahmed
German University in Cairo, Egypt
 

Best Student Paper 

Mr. Damijan Novak
UM FERI Maribor, Slovenia

 

Best Paper Awards 2016

Best Research Paper 

Dr. Moutaz Saleh and Dr.Jihad Mohamad Alja'Am
Qatar University
 

Best Student Paper 

Mr. Kevin Anthony Jones
Nanyang Technological University
Singapore

 

Best Paper Awards 2015

Best Research Paper

Prof. Boumediene Belkhouche
United Arab Emirates University
UAE
 

Best Student Paper

Mr. Laurent Noel
Université Paris-Est Marne-la-Vallée
France

Ms. Siti Noraishah Musa
Multimedia University
Malaysia


 


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Conference Proceedings have been indexed (since 2008) by  

Prior Year's Accepted Papers


2017 2016 2015 2014 2013 2012 2011 2010
2009  2008

2008 Accepted Papers

PAPER TITLE DOI#
3D real time: the artists non material worlds 10.5176/978-981-08-8227-3_cgat08-51
A case study on fun and usability in learning through play: Implications to the design principles of children’s computer games 10.5176/978-981-08-8227-3_cgat08-27
A Practical Cost Estimation Process for Game Development Project Management in Small Studios 10.5176/978-981-08-8227-3_cgat08-36
A Survey of 3D Articulated Figure Animation 10.5176/978-981-08-8227-3_cgat08-7
A SVM-based AI Design for Interactive Gaming 10.5176/978-981-08-8227-3_cgat08-41
A Transaction Consistency Management Model for Mobile Databases 10.5176/978-981-08-8227-3_cgat08-62
AI Behavior Paradigm: Priority Encoded State Machine 10.5176/978-981-08-8227-3_cgat08-42
Allocating Rights in the World of MMORPGs 10.5176/978-981-08-8227-3_cgat08-33
An Evaluation of bots in Deathmatch FPS games using a Turing test Approac 10.5176/978-981-08-8227-3_cgat08-46
An Immersive Game-like Teaching Environment with Simulated Teacher and Hybrid World 10.5176/978-981-08-8227-3_cgat08-30
An Unusual Educational Game: Learning to Communicate? 10.5176/978-981-08-8227-3_cgat08-31
Analysis and Generation of Japanese Folktales Based on Vladimir Propp’s Methodology 10.5176/978-981-08-8227-3_cgat08-28
Analyzing Unreal Tournament 2004 Network Traffic Characteristics 10.5176/978-981-08-8227-3_cgat08-20
Attitude Change toward Online Gaming among Adolescent Players Based on Dissonance Theory: The Role of Threats and Justification of Effort 10.5176/978-981-08-8227-3_cgat08-37
Automating Game activities: a proposal based on experiments 10.5176/978-981-08-8227-3_cgat08-11
Battery Saving Methods for Mobile Game Development: Stage One 10.5176/978-981-08-8227-3_cgat08-60
Bounding Volume Hierarchies for Detecting Collision in Urban Simulation 10.5176/978-981-08-8227-3_cgat08-14
Computer Games and Digital Art : some early examples 10.5176/978-981-08-8227-3_cgat08-48
Consequences and Responsibilities of Video Game Addiction 10.5176/978-981-08-8227-3_cgat08-34
Cross Benefits Between Virtual Reality And Games 10.5176/978-981-08-8227-3_cgat08-26
Deconstructing a Neural Network 10.5176/978-981-08-8227-3_cgat08-40
Developing a Visual Design for Gaming Program 10.5176/978-981-08-8227-3_cgat08-59
Developing a Vocational Training Computer Game Workplace Simulator: The Vocational Game Project 10.5176/978-981-08-8227-3_cgat08-24
Developing Middle School and High School Computer Science Pedagogies that use Gaming and Collaborative Educational Paradigms 10.5176/978-981-08-8227-3_cgat08-57
Development of Artificial Intelliegence System for the Fighting Games using length technique 10.5176/978-981-08-8227-3_cgat08-45
Educational design of serious games - in the research field of computer-assisted language learning 10.5176/978-981-08-8227-3_cgat08-32
Edutainment in Disability Services 10.5176/978-981-08-8227-3_cgat08-25
Effects of Grief Play 10.5176/978-981-08-8227-3_cgat08-39
Enabling Pedagogical Considerations and Social Collaborative Learning in Online Environments 10.5176/978-981-08-8227-3_cgat08-52
Evaluating Second Life as a tool for collaborative scientific visualisation. 10.5176/978-981-08-8227-3_cgat08-22
Evaluation of New Collaboration method in Virtual Reality Game based on Human Haptic Emotion for Artificial Life Simulation 10.5176/978-981-08-8227-3_cgat08-55
Future Game AI 10.5176/978-981-08-8227-3_cgat08-6
Game Accessibility Implementation Model 10.5176/978-981-08-8227-3_cgat08-23
Game Development 10.5176/978-981-08-8227-3_cgat08-1
Game Programming and XNA in Software Engineering Education 10.5176/978-981-08-8227-3_cgat08-18
Games Authoring Tool for Existing Game Engines 10.5176/978-981-08-8227-3_cgat08-19
Genetic Terrain Programming An Aesthetic Approach to Terrain Generation 10.5176/978-981-08-8227-3_cgat08-43
Geometric Modelling in 3D Computer Graphics and Visualization 10.5176/978-981-08-8227-3_cgat08-15
Great Character Design: Tips for Creating, Popularizing and Monetizing Digital Characters 10.5176/978-981-08-8227-3_cgat08-63
Human Behavior Modeling for Crowd Simulations 10.5176/978-981-08-8227-3_cgat08-4
Infusing Principles of Learner-Centred Learning into Courseware Development: An Experience of Ngee Ann Polytechnic 10.5176/978-981-08-8227-3_cgat08-58
Interactive Digital Art through Chameleon Art 10.5176/978-981-08-8227-3_cgat08-49
Interactive Installation Art to Produce Inter-Subjective Encounters 10.5176/978-981-08-8227-3_cgat08-50
Interactive Multi-perspective Rendering via Ray-tracing 10.5176/978-981-08-8227-3_cgat08-16
Law and Pop: Regulation and Ruleplay in the online world of Popomundo 10.5176/978-981-08-8227-3_cgat08-35
Learning By Gaming: Using Local Fables to Teach English through Games 10.5176/978-981-08-8227-3_cgat08-29
Location-Aware Mobile Learning: A Digital Media-driven Experience 10.5176/978-981-08-8227-3_cgat08-53
Machinima - Game Skeleton, Movie Soul 10.5176/978-981-08-8227-3_cgat08-21
Networked Virtual Marionette Theater 10.5176/978-981-08-8227-3_cgat08-12
Player Adaptive Entertainment Computing 10.5176/978-981-08-8227-3_cgat08-5
Real-Time Crowd Simulations for Interactive Virtual Environments 10.5176/978-981-08-8227-3_cgat08-8
Realtime 3D in Game Engines: Rendering, Animation & Interaction 10.5176/978-981-08-3190-5_Workshop1
Scalable Coding and Transmission of Meshes using MESHGRID 10.5176/978-981-08-8227-3_cgat08-17
Simple and Effective Topics in Software Games Engineering Courses 15 10.5176/978-981-08-8227-3_cgat08-2
Smart Buildings and Intergrating Real and Virtual Worlds 10.5176/978-981-08-8227-3_cgat08-64
Study of Moving Target Search Algorithms in Gaming Scenarios 10.5176/978-981-08-8227-3_cgat08-47
Terrain Modelling and Rendering 10.5176/978-981-08-8227-3_cgat08-3
The Development of a Gaming Environment for Teaching Integrated Building Systems and Sustainable Design 10.5176/978-981-08-8227-3_cgat08-56
The Effect of Computer Games on Hormonal Changes in Adolescent Boys 10.5176/978-981-08-8227-3_cgat08-38
The Effectiveness of 2D and 3D embodied presentation agents for in-flight safety presentation 10.5176/978-981-08-8227-3_cgat08-9
Virtual Reality Musical Museum 10.5176/978-981-08-8227-3_cgat08-54
Visual Unrealism in Computer Games 10.5176/978-981-08-8227-3_cgat08-13
The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game 10.5176/978-981-08-8227-3_cgat08-61
Wissenheim Worlds – a Massively Multi-User Environment Focused on E-Action-Learning 10.5176/978-981-08-3190-5_CGAT12

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