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GSTF


Best Paper Awards 2017

Best Research Paper 

Assoc. Prof. Fatma Meawed
University of Glasgow, Singapore
 

Ghada Ahmed
German University in Cairo, Egypt
 

Best Student Paper 

Mr. Damijan Novak
UM FERI Maribor, Slovenia

 

Best Paper Awards 2016

Best Research Paper 

Dr. Moutaz Saleh and Dr.Jihad Mohamad Alja'Am
Qatar University
 

Best Student Paper 

Mr. Kevin Anthony Jones
Nanyang Technological University
Singapore

 

Best Paper Awards 2015

Best Research Paper

Prof. Boumediene Belkhouche
United Arab Emirates University
UAE
 

Best Student Paper

Mr. Laurent Noel
Université Paris-Est Marne-la-Vallée
France

Ms. Siti Noraishah Musa
Multimedia University
Malaysia


 


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Conference Proceedings have been indexed (since 2008) by  

Call For Papers


Key areas of focus (but not limited to):

-Computer Games,Multimedia
-Cloud Computing and Virtualization
- Web Technologies and Internet Applications
- Social Computing and Behavioural Modeling
- Enterprise Resource Planning & Supply Chain Management
- Mobile Communications, Networking and Applications
- Network Technologies & Communications

A) Computer Games, Multimedia

  • Optoelectronic instrumentation, measurement and metrology
  • Gaming - Mobile, PC, Online, Console
  • Aesthetic Approaches to Game Design & Development
  • Storytelling and Narrative Landscapes
  • Design Documentation
  • Games Simulations and Dynamic Models
  • Interactive Simulations
  • Tools and Systems for Games and Virtual Reality
  • Intelligent Agents and Gamebots
  • Gaming – Hardware and Accessories
  • Graphics & Visualisation
  • Texture and Shader Programming
  • Stereographics in Real Time
  • Cinematography
  • Sound Design and Music Systems
  • Multichanel Audio
  • Audio Techniques for Racing Games
  • Media Theory
  • Interactive Dynamic Response for Games
  • Mapping the Mental Space of Game Genres
  • Cultural and Media Studies on Computer Games
  • Experiential Spatiality in Games
  • Player Behavior and Consumer Demographics
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Cheat Codes -To Cheat or Not to Cheat
  • Mobile and Multiuser Games
  • IPTV and Service Convergence
  • Pay-As-You-Play and IPTV
  • Academic Courses for Game Design & Development
  • Multiuser Virtual Environments (Muves) in Education
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Sound and Music
  • 3D Geometric models
  • Storytelling and Narrative Landscapes
  • Design Documentation
  • Games Simulations and Dynamic Models
  • Interactive Simulations
  • Tools and Systems for Games and Virtual Reality
  • Intelligent Agents and Gamebots
  • Gaming – Hardware and Accessories
  • Graphics & Visualisation
  • Texture and Shader Programming
  • Stereographics in Real Time
  • Cinematography
  • Sound Design and Music Systems
  • Multichanel Audio
  • Audio Techniques for Racing Games
  • Media Theory
  • Interactive Dynamic Response for Games
  • Mapping the Mental Space of Game Genres
  • Cultural and Media Studies on Computer Games
  • Experiential Spatiality in Games
  • Player Behavior and Consumer Demographics
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Cheat Codes -To Cheat or Not to Cheat
  • Mobile and Multiuser Games
  • IPTV and Service Convergence
  • Pay-As-You-Play and IPTV
  • Academic Courses for Game Design & Development
  • Multiuser Virtual Environments (Muves) in Education
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Sound and Music
  • 3D Geometric models

B) Cloud Computing and Virtualization

  • Understanding the Cloud
  • The Dark Side of Clouds
  • Building Great Companies on the Cloud
  • Operating Systems
  • Kernel-Exchange Modules
  • Control Services
  • Distributed Composite Services
  • Basic Services
  • Application Exchange Modules
  • Cloud Enterprise
  • IT Security Delivered from the Cloud
  • Ahead in the cloud - The power of Infrastructure as a Service
  • Dynamic Deployment & Scalability for the Cloud
  • A Novel Approach to Cloud Networking
  • Cloud Architecture
  • The Benefits of Cloud Storage
  • Cloud Computing Applications
  • Distributed Infrastructure
  • Getting Ready for Cloud Computing - IT Strategy, Architecture and Security Perspective
  • The Business Value of Cloud Computing & Virtualization
  • Leveraging Endpoint Virtualization
  • Compliance in the New Age of Virtualization and Securing the Benefits of Virtualization 2.0
  • Enabling Disaster Recovery for any size business
  • The impact of IT Virtualization on Applications and Networks
  • Virtual Desktop Delivery
  • Potential of Virtualization
  • Managing Virtualization with IT Process Automation
  • Troubleshooting your virtual Infrastructure
  • Controlling Virtual server sprawl
  • Virtualization Management Futures
  • Agent-based Cloud Computing and Cloud Economy
  • Cloud Business Models

C) Web Technologies and Internet Applications

  • Web Technologies and Applications
  • Web Services based Systems and Applications
  • P2P Systems and Applications
  • Virtual Environments and Web Applications for eLearning

D) Social Computing and Behavioural Modeling

  • Theories of Social Computing
  • Psycho-cultural situation awareness
  • Social Network Analysis and Mining, Semantic web
  • Group formation and evolution
  • Social Behavior Modeling
  • Cultural patterns and representation
  • Human machine Interactions
  • Social conventions and social contexts
  • Social Intelligence, Social Cognition
  • Causal, and non-linear relationships
  • Social Computing Applications
  • Modeling, projection, and forecasting
  • Analytic approaches
  • Social network analysis and mining
  • Group interaction and collaboration
  • Machine Learning, Information Retrieval, Artificial Intelligence in Social Contexts
  • Group representation and profiling
  • Trust, Privacy, Risk and Security in Social Contexts
  • Cultural modeling and dynamics
  • Social Engineering, Tools, and Case Studies
  • Influence process and recognition
  • Services Science, Quality, Architecture, Management, and Tools
  • Public opinion representation
  • Social System Design and Architectures
  • Search, data, and inference

E) Enterprise Resource Planning & Supply Chain Management

  • ERP performance measurement and optimization
  • Business case quantification and solution implementation
  • Obstacle identification and solution implementation
  • Supply Chain Management-Decision intelligence
  • The life cycle of ERP & SCM
  • ERP Security and Control
  • ERP embedded Controls
  • Process ERP
  • Problems in planning for an ERP project
  • ERP Implementation- a challenge to succeed
  • ERP Readiness and Relevance Assessment
  • Lean International Supply Management
  • Procurement Tactics for Managing through Crisis
  • Supply Chain Risk Management and Mitigation
  • Supply Chain Organization Structure and Strategy
  • Supply Chain Information Systems
  • Supply Chain planning
  • Analyzing Supply Chain Information Flow
  • Supplier Network Collaboration
  • Global Sourcing Operations
  • Strategic Supply Chain Management
  • Six Sigma Techniques
  • Economics of multi-node/multi-national supply chain
  • Supply Chain Performance Management
  • Business Process management & improvement

F) Mobile Communications, Networking and Applications

  • Mobile computing and wireless networking
  • Solutions to low power and energy limitations
  • Design, implementation, and evaluation of wireless systems and mobile applications
  • Algorithms / models for wireless networks and mobile applications
  • Measurements and performance evaluation of mobile and wireless networks
  • Cross-Layer Optimized Wireless Networks
  • Multimedia over Wireless
  • Next Generation Mobile Networks
  • Wireless LANs and Wireless PANs
  • Wireless mesh networks
  • Cellular data networks
  • Delay-tolerant networks
  • Mobile ad hoc networks
  • Personal area networks
  • Vehicular networks
  • Wireless Sensor Networks
  • Smart Wireless Sensors
  • Ad hoc Networks
  • Wireless Security
  • Wireless IP networks
  • Seamless Mobility in Cellular Networks
  • Satellite-based Systems
  • Wireless QOS
  • Coding and Modulation
  • Wireless and Mobile applications
  • Wireless sensor network architectures
  • Semantic wireless sensor networks
  • Security and privacy in wireless sensor actuator networks
  • Wireless Emergency and Security Systems
  • Broadband mobile communication systems
  • Wireless technologies for sensors
  • Transmitters and receiver components
  • Bluetooth technologies
  • Developments in RF
  • Home networks
  • Mobile intelligent networks
  • Security aspects
  • Mobile intelligent networks
  • Mobile Computing Devices
  • Peer to Peer Tuning
  • Communications Software and Services
  • Mobile Computing Systems
  • Social networking applications
  • Vehicular Networks
  • QOS in Networks
  • Localization in Ad-hoc Networks
  • Convergence issues
  • 3G/4G Networks
  • Wireless Communications
  • Space-Time, UWB, MIMO and Adaptive Antennas
  • OFDM, CDMA and Spread Spectrum
  • Modulation, Coding and Diversity
  • Signal Processing for Wireless Communications
  • Channel Model and Characterization
  • Multi-Hop and Cooperative Communications
  • Interference Cancellation and MUD
  • Radio Resource Management and Allocation
  • Cognitive Radio and Software Defined Radio
  • Satellite & Space Communications
  • Multimedia Communications
  • Multiple Access Techniques
  • Optical Communications Network Technologies
  • Wireless & Mobile Networking
  • Wireless Sensor Networks
  • Cognitive Radio Networks
  • Ad Hoc, Sensor and Mesh Networking
  • Networking and Information Security
  • Network Protocol and Congestion Control QoS
  • Mobility, Location and Handoff Management
  • Capacity, Throughput, Outage and Coverage
  • Multimedia in Wireless Networks
  • Optical Networks and Systems Services and Application
  • Emerging Wireless/Mobile Applications
  • Context and Location-Aware Wireless Services
  • Wireless Telemedicine and E-Health Services
  • Intelligent Transportation Systems
  • RFID Technology and Application
  • Cognitive Radio and Sensor-Based Applications
  • Content Distribution in Wireless Home Environment
  • Service Oriented Architectures, Service Portability
  • SIP Based Services, Multimedia and Middleware
  • Innovative User Interfaces for Multimedia Services

G) Network Technologies & Communications

  • Ad hoc mobile networks
  • Addressing and location management
  • Broadband access technologies
  • Capacity planning
  • Cellular and broadband wireless nets
  • Cognitive radio networking
  • Congestion control
  • Content-based network service
  • Cross layer design and optimization
  • Cyber‐physical systems and networks
  • Data center and cloud networks
  • Denial of service mitigation and prevention
  • Delay/disruption tolerant networks
  • Dynamic spectrum management
  • Energy‐efficient networks
  • Future Internet design
  • Grid networks
  • Implementation and experimental testbeds
  • Medium Access Control (MAC) protocols
  • Middleware support for networking
  • Mobility models and mobile networks
  • Multicast, broadcast and anycast
  • Multimedia protocols and networking
  • Network applications and services
  • Network architectures
  • Network coding
  • Network control
  • Network management
  • Network measurement, simulation and emulation
  • Online social networking
  • Optical networks
  • Peer‐to‐peer networks
  • Power control and management
  • Pricing and billing
  • Quality of service
  • Resource allocation and management
  • RFID networks and protocols
  • Routing protocols
  • Scheduling and buffer management
  • Security, trust and privacy
  • Self-organizing networks
  • Sensor networks and embedded systems
  • Switches and switching
  • Topology characterization and inference
  • Traffic measurement and analysis
  • Traffic engineering and control
  • Vehicular, underground and underwater networks
  • Virtual and overlay networks
  • Web services and performance
  • Wireless mesh networks and protocols

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